Plarium Points Program - Unattainable Aspirations
The timeframe of multiple years to accumulate enough points for Searsha the Charred (if you play on PC, non-PC takes longer!!!), can indeed seem excessive and almost unrealistic. It highlights a significant imbalance between the rate at which points are earned and the cost of the champion.
Such a prolonged period can discourage and demotivate players, as the goal of acquiring the champion becomes unattainable within a reasonable timeframe. It may also suggest that the game's progression system or reward structure is heavily skewed, potentially favoring those who are willing to make additional purchases.
In terms of game design and player satisfaction, it is crucial for developers to strike a balance between providing achievable goals and maintaining a sense of challenge. A more reasonable accumulation rate for points, adjusted champion costs, or additional avenues for earning points could help ensure that players feel rewarded for their efforts and are motivated to continue playing.