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What's going on with hydra and head of decay?

What's going on with hydra and head of decay?

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Apr 3, 2023, 18:1704/03/23
06/05/22
433

What's going on with hydra and head of decay?

I already did hydra this week, but just saw saph put out an epic rant video. Apparently, the head of decay now destroys up to 75% of max hp instead of 25%. Combined with the fact that overheal does count as a heal, this means you cannot use any champions with leech anymore (as your max hp damage dealers will instantly get cut down to 1/4 size). Continuous heals and any other sources of potential overheal are also right out.

This is an absolutely crazy change to make. wtf Plarium? Do you devs even play your own game? or did some intern just notice that the description of a skill is kind of ambiguous, and because that intern is the boss' nephew, let's just change the skill instead of the description and push it through with a minor bugfix note...

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Apr 3, 2023, 18:2704/03/23
12/19/19
6301

+1

... a more detailed rant will have to wait until after work.  Hiding it it in the middle of "minor" bug fixes while manhy are distracted with beta Live Arena and/or done with Hydra keys for the week stresses my coincidental limits as well.

This is 100x worse than Brimstone requiring accuracy.


Apr 3, 2023, 18:4904/03/23
06/25/20
6641

I could swear I remember max-hp being reducable by far more than 25%. Are you sure this is a new feature?

Apr 3, 2023, 18:5404/03/23
06/05/22
433
kramaswamy.kr

I could swear I remember max-hp being reducable by far more than 25%. Are you sure this is a new feature?

Lots of NM beating clans seem to be up in arms about it, so yeah, viable teams just became non-viable with this update. Not something you can fail to notice.

dthorne04Moderator
Apr 3, 2023, 19:0904/03/23
12/30/20
6042
Trips

+1

... a more detailed rant will have to wait until after work.  Hiding it it in the middle of "minor" bug fixes while manhy are distracted with beta Live Arena and/or done with Hydra keys for the week stresses my coincidental limits as well.

This is 100x worse than Brimstone requiring accuracy.


"This is 100x worse than Brimstone requiring accuracy."

I am inclined to agree with this. This is going to break my teams and personally I am not sure of how I will approach Hydra going forward, as it stands.

dthorne04Moderator
Apr 3, 2023, 19:1004/03/23
Apr 3, 2023, 19:10(edited)
12/30/20
6042

For those who wish to drop feedback that I can pass along: I do ask we keep it civil and if possible, concise. @harleQuinn and I will do my best to make sure everyone is heard. 

Thank you.

Apr 3, 2023, 19:1004/03/23
06/05/22
433

You mods escalating this as urgently and loudly as possible will be greatly appreciated :). I still hope this was just a screwup that will be fixed within the day.

dthorne04Moderator
Apr 3, 2023, 19:1304/03/23
12/30/20
6042
Urlibu FTP

You mods escalating this as urgently and loudly as possible will be greatly appreciated :). I still hope this was just a screwup that will be fixed within the day.

We're trying. As you can imagine it is fairly busy on all the platforms at the moment. :)

Judging by the patch notes this is intentional, but there are questions as it pertains to overhealing. 

Apr 3, 2023, 19:1604/03/23
06/05/22
433

Regarding specific feedback: if this change was intentional, and the solution is meant to be miracle heal, then it needs to actually work.

  • Make % heal that depends on the target's hp always use "total" max hp, not current max hp. If having max hp reduced to 25% also reduces your healing to 25%, then miracle heal will never catch up.
  • Allow miracle heal to work with continuous heals (healing masteries seem to work this way, so it shouldn't be difficult)
  • Don't trigger destroy max hp on overheal
Apr 3, 2023, 19:1804/03/23
06/25/20
6641

Well - not to diminish other people's struggles, but unless they literally just fixed something in the last ten minutes, the fight seems pretty unchanged for my comp. Though I don't rely on big nukers, so that may be why the leech + overheal part doesn't affect me as much.

Apr 3, 2023, 19:1904/03/23
09/14/20
988
dthorne04

For those who wish to drop feedback that I can pass along: I do ask we keep it civil and if possible, concise. @harleQuinn and I will do my best to make sure everyone is heard. 

Thank you.

My feedback to this situation. I build many champs to be viable for Hydra. Namely Champs like Cardiel, Ma'Shalled, Uugo, Teela, some Husks, Pythion and so on....now they are very contraproductive with Hydra...every healer is damaging his team beyond belief and if the Head of Decay is present, after a very few rounds my champs have at max 50% Hp...this influnces the amount of healing they get, sometimes the amount of damage they make but most brutally...they die very quickly now. A lot of champs have been shifted from Hydra specific to 'Do I even keep him/her in the vault?'. 

Hydra was not my favorite content..au contraire. I stil built up some teams to support those in the clan who want to play it...

But now? It is just ridiculous and I don't want to be forced to have 3 Marishkas to counter this and weaken my team with her. 

I said it before and I want to repeat it:

Playtest your changes and force your developers to actually play the game...perhaps they get a better feeling of the consequences of their changes.

If this has been the intentional mechanic from the beginning, why did it take 6 months to change it...and had it been there from the beginning, even less players would have played Hydra. 

Retcon these changes...

Apr 3, 2023, 19:2504/03/23
06/25/20
6641

Okay - check that, I get it now. Yeah, bringing my team down to 25% of total max hp is pretty rough. 

Apr 3, 2023, 19:4304/03/23
06/25/20
6641

Still pretty effortless to 1-key NM, though it was a bit dicier at times:

i


Apr 3, 2023, 20:0604/03/23
06/25/20
6641
Urlibu FTP

Regarding specific feedback: if this change was intentional, and the solution is meant to be miracle heal, then it needs to actually work.

  • Make % heal that depends on the target's hp always use "total" max hp, not current max hp. If having max hp reduced to 25% also reduces your healing to 25%, then miracle heal will never catch up.
  • Allow miracle heal to work with continuous heals (healing masteries seem to work this way, so it shouldn't be difficult)
  • Don't trigger destroy max hp on overheal

I don't think Miracle Heal needs to be changed at all. I do think that the simple solution to this problem, though, is just the third point. Have Decay destroy max hp based on actual amount healed.

Apr 3, 2023, 20:1904/03/23
12/19/19
6301
kramaswamy.kr

Still pretty effortless to 1-key NM, though it was a bit dicier at times:

i


I think most had moved away from geo as best dps for hydra.  Obviously geo comps far less impacted.  I had already run keys on main, and NM on alt.  

Doing brutal with mich & teela did 100M almost on brutal... not so much luck today.  Will go back to a double geo probably...

Apr 3, 2023, 20:2904/03/23
Apr 3, 2023, 20:30(edited)
09/22/20
1
kramaswamy.kr

Still pretty effortless to 1-key NM, though it was a bit dicier at times:

i


Barely passing one key after 30 minutes isn't exactly reassuring. If they don't fix it try again next week with the same team but swap one Geo for literally any other DPS.

Apr 3, 2023, 20:5104/03/23
06/05/22
433

I'm not exactly reassured by yet another area of the game where geomancer is the only viable champ because he bypasses all the OP boss mechanics.

The point of raid is that there are many different solutions to the problems that PvE presents. The boss mechanics lately (IT, sand devil, now this) have completely ignored this philosophy and lock out a majority of champs from being viable at all, leaving you hunting for the one champ that actually works.

Apr 3, 2023, 22:4204/03/23
06/25/20
6641
Naloch

Barely passing one key after 30 minutes isn't exactly reassuring. If they don't fix it try again next week with the same team but swap one Geo for literally any other DPS.

I mean, I just stopped it. Would easily be more otherwise

Apr 3, 2023, 22:5104/03/23
02/11/22
533

So... i cant tell cuz i already use mine earlier in the week, but does this mean that Nekmo is the most suicidal champion to bring in there? More speed, more AOE's, on more Leech = less and less HP... what the hell is that

Apr 3, 2023, 23:2104/03/23
10/15/20
2041

Typical Plarium style, allways different rules for enemies and champs, and allways to the detriment of the player. Overheal reduces your max hp, but does not recover it from the blessing. Why not making it coherent, to overheal does not affect max hp at all?

Apr 3, 2023, 23:3304/03/23
12/19/19
6301
kramaswamy.kr

I don't think Miracle Heal needs to be changed at all. I do think that the simple solution to this problem, though, is just the third point. Have Decay destroy max hp based on actual amount healed.

I'll take both :)

But agree that the player shouldn't be penalized for healing when they are not actually healing... that's just irrational.  There is no valid argument for that to occur. 

A gesture of good faith from plarium would be to buff miracle heal as well. It would align well with the balancing of blessings that was suggested was  an objective. 

You and I will likely overcome this, but the majority of my clanmates reluctantly doing hydra as it is will say eff this.  I've herded them like cats to build and prioritize hydra... they are the ones plarium is pissing off, pushing towards the quitting point.  And we have a good mix of spenders low to whale 🐋. 

But what gets me is the,  let's sneak this in to a patch bs.... cmon...really?