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How much silver from 15 to 16?

How much silver from 15 to 16?

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Jan 26, 2023, 01:4501/26/23
02/11/21
932

How much silver from 15 to 16?

I'm pretty sure, I'm somewhere between 2 and 3 mil on one banner just to get it from 15 to 16. I've been grinding spider for 2 days just to get it from 12 to 16....can we fix this trash leveling system or is that "asking for more free stuff"? 

Or are they too busy poorly designing mediocre events that no one wants to play?

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11
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Jan 26, 2023, 01:4701/26/23
02/11/21
932

Yeah, I get it....RNG. F*** RNG already, it's ruining the damn game when it's this ridiculous. 

Jan 26, 2023, 03:0601/26/23
06/25/20
6641

So, out of curiosity, do you also complain, or even take notice, of the times when you upgrade from 12 to 16 for, say, 300k silver?

Jan 26, 2023, 03:4001/26/23
02/11/21
932
kramaswamy.kr

So, out of curiosity, do you also complain, or even take notice, of the times when you upgrade from 12 to 16 for, say, 300k silver?

It happened once or twice, pretty sure it was more than 300K, but probably under 500K. Most 12-16 upgrades for accessories are around 1.5M-2.5M, very rarely under 1M for me. 

If you'd like it, I could make a gratitude post every time I get it from 12-16 under 500K, but then I'd also feel justified in complaining about every time it takes over 2M, and there would be a lot more of the latter than the former. This one is especially frustrating because it's just one level that took an entire day of grinding Spider....for nothing!! 

We don't like wasting time and energy, do we? And millions of silver thrown into the RNG pit is a lot of wasted time and energy. Just set the price, if it's supposed to average out in the long run, why are we playing the RNG game? 

Jan 26, 2023, 03:5201/26/23
06/25/20
6641

Are you honestly questioning our logic in playing an RNG game? Literally every aspect of this game is random. It's the very nature of the game.

Randomness smooths out over large sample sizes. You may think that your silver cost is 1.5M-2.5M, but that's simply confirmation bias rearing its ugly head.

Now, take these numbers with a grain of salt, as they weren't datamined, but rather, someone took a sampling of 200 attempts of upgrading at each stage of the process to come up with an approximate percentage chance, and then applied basic math to come up with the numbers - but they're pretty much in-line with what I experience, so I expect they're close, if not exact. 13-16 is closer to 1.5M. 1-16 is closer to 2M.

i


Jan 26, 2023, 04:2201/26/23
02/11/21
932

You know what doesn't have doubt, frustration, or confirmation bias? A fixed price. 

- Hey, Plarium. How much to get this piece from 13 to 16? 

- 1.6Mil.

- Aight, here you go. Don't spend it all on chicks and booze, you hear?

Done....transaction complete. 

I understand them putting randomness in shard pulls, THAT'S the nature of the game. Different players get different champs, everybody develops different playstyle, randomness in champions creates diversity. But RNG in silver?! Come on man, that's just low. It's not as low as offering me a Silver Pack for $20 right after bending me over in a game of Russian Roulette with 5 loaded chambers, but it's pretty close. 

We farm the dungeons, maybe we get a good artifact, maybe we don't. If we don't, we can at least sell it. 

If we like it, we roll it. Maybe it's good rolls, maybe not. If bad rolls, we can at least sell it. 

But wait....there's more!! 👉😃👉 you also don't know how much rolling the stats is gonna cost you. Is it gonna cost you 200 energy or 2000? We don't know!! Do we really need THIS much RNG!?

Jan 26, 2023, 04:3001/26/23
02/11/21
932

If it's truly random, which I think it is....and if it all averages out due to law of large numbers, which I believe it does.....then why do they insist on the uncertainty? What's the point? 

I get it, it's a casino, but even in casino, you get your money's worth in chips or playing credits. And when you sit at a table or a machine, you know what the buy-in is, you know what the blinds are, you know what it costs to play. 

This game is like a casino where you're playing against odd as soon as you park your car next to it. Will it be here when you get back or are we going to tow it? We don't know, we're uncertain like that, we like to play your odds. 

Jan 26, 2023, 04:5001/26/23
04/24/22
813

hey at least there isnt a destroy chance upon upgrading like some games out there ;)

Jan 26, 2023, 04:5801/26/23
06/25/20
6641
Balltazer

If it's truly random, which I think it is....and if it all averages out due to law of large numbers, which I believe it does.....then why do they insist on the uncertainty? What's the point? 

I get it, it's a casino, but even in casino, you get your money's worth in chips or playing credits. And when you sit at a table or a machine, you know what the buy-in is, you know what the blinds are, you know what it costs to play. 

This game is like a casino where you're playing against odd as soon as you park your car next to it. Will it be here when you get back or are we going to tow it? We don't know, we're uncertain like that, we like to play your odds. 

I literally do not understand what you're trying to argue. Since you're talking buy-ins and blinds, it sounds like you're trying to make a reference to poker, so I'll continue your analogy. If you draw pocket aces preflop, you've got quite a good probability of winning the hand, especially if you get an all-in heads-up. But, for arguments sake, suppose you had a 70% chance of winning a $200 pot. Is your argument that, at a casino, the dealer will simply hand you $140 and give you a high-five for playing well? 

Of course not. Your 70% chance of winning will, over a large number of hands, translate into getting that $140 EV from that $200 pot, but in a single hand, you'll absolutely have outcomes where you lose, as well as ones where you split the pot. That's how probabilities work.

How is RSL any different? Each attempt at an upgrade has a percentage chance of succeeding. Roll it enough times, and it'll trend towards that chance. But, in any given set of rolls, you'll absolutely have scenarios where you roll snake-eyes. That'll give you those higher-priced upgrades, just like you'll have scenarios where you roll perfect sixes and get those 300K upgrades.

Jan 26, 2023, 04:5801/26/23
02/11/21
932
Lyryal

hey at least there isnt a destroy chance upon upgrading like some games out there ;)

What do you mean destroy chance? Like you roll quad speed rolls and it just goes "POOF"?


Jan 26, 2023, 05:1301/26/23
Jan 26, 2023, 05:14(edited)
02/11/21
932
kramaswamy.kr

I literally do not understand what you're trying to argue. Since you're talking buy-ins and blinds, it sounds like you're trying to make a reference to poker, so I'll continue your analogy. If you draw pocket aces preflop, you've got quite a good probability of winning the hand, especially if you get an all-in heads-up. But, for arguments sake, suppose you had a 70% chance of winning a $200 pot. Is your argument that, at a casino, the dealer will simply hand you $140 and give you a high-five for playing well? 

Of course not. Your 70% chance of winning will, over a large number of hands, translate into getting that $140 EV from that $200 pot, but in a single hand, you'll absolutely have outcomes where you lose, as well as ones where you split the pot. That's how probabilities work.

How is RSL any different? Each attempt at an upgrade has a percentage chance of succeeding. Roll it enough times, and it'll trend towards that chance. But, in any given set of rolls, you'll absolutely have scenarios where you roll snake-eyes. That'll give you those higher-priced upgrades, just like you'll have scenarios where you roll perfect sixes and get those 300K upgrades.

The point of poker analogy was to illustate that there are known costs. Sure, I'm playing the odds when I play my hand, but I am always getting two pocket cards. How much I'm paying for those cards depends on the position, not random chance. 

Now, maybe those cards are good, maybe they aren't....just like maybe I roll good stats, maybe I roll bad stats. But I still get those cards every hand. 

How is RSL different? RSL is like a dealer who says, "big blind!!" takes my $2, then goes, "sorry, your big blind didn't come through, keep putting them in until I roll snake eyes on these dice, then you get your cards". Point is I'm already playing the odds on what stats are gonna roll, I don't need RNG deciding whether or not they'll roll at all. 



Jan 26, 2023, 06:5701/26/23
04/24/22
813
Balltazer

What do you mean destroy chance? Like you roll quad speed rolls and it just goes "POOF"?


yep some games around the last lvls of upg , the gear goes poof sometimes , rng ... ofc those game also have failsafe available in the game shop xD  but still this does exist and well silver rng aint that bad compared to that :P