Theoretically, you can pull 12 sacred shards to be in mercy. Each added shard adds 2 % of probability.
So if you are pulling at a x2 event, the maximum (so unlikely) number is 12 + (88/2) = 56 shards before getting a leggo
Pulling on normal times, it is 12+ (94/2) = 59 shards.
Btw....from my last 42 sacred shards, I got one leggo and a guaranteed one...the odds are just frustrating...
Theoretically, you can pull 12 sacred shards to be in mercy. Each added shard adds 2 % of probability.
So if you are pulling at a x2 event, the maximum (so unlikely) number is 12 + (88/2) = 56 shards before getting a leggo
Pulling on normal times, it is 12+ (94/2) = 59 shards.
Btw....from my last 42 sacred shards, I got one leggo and a guaranteed one...the odds are just frustrating...
Ouch, I'm glad I don't keep track...
Ouch, I'm glad I don't keep track...
I list every epic and upwards I get from shard pulling...and I can tell that the numbers Plarium are giving are roughly correct. (Within +/- 0.5 %)
Unfortunately, these percentage numbers are given with mercy in effect...without mercy system, the numbers would be quite some lower than the probabilities given...