I gotta agree with this one. Even disregaridng how frustratingly difficult this boss is (and good luck managing it on auto), upgrading an Artifact even to level 1 takes 45 of the pots, and even the easiest level of that dungeon (which costs 8 energy) will yeild 5 of them if you're lucky. Fighting this boss 12 times and spending 96 energy certainly is NOT worth a single Greater Arcane Potion.
I gotta agree with this one. Even disregaridng how frustratingly difficult this boss is (and good luck managing it on auto), upgrading an Artifact even to level 1 takes 45 of the pots, and even the easiest level of that dungeon (which costs 8 energy) will yeild 5 of them if you're lucky. Fighting this boss 12 times and spending 96 energy certainly is NOT worth a single Greater Arcane Potion.
Resources vs rewards is skewed. Plarium can attempt to force us to participate but they cannot force us to like this part of the game.
Plarium admit you made a mistake, correct it and let us all move on.
And remove Doom Tower keys, please. Can't do advanced any more since Doom tower opened, because every day I'm expected to use 5 keys when I can't even do the first 5 floors.
I am not sure if you arn't following the threat, which is about the new dungeon, or if it is a smart remark - that would not be a good comparision if this is the case. DT uses keys, dungeon uses energy, which can be used to upgrade champs, get items, ascend champions, get masteries. This means anyone but late game players will not be able to priorise the cost for the reward it gives.
And remove Doom Tower keys, please. Can't do advanced any more since Doom tower opened, because every day I'm expected to use 5 keys when I can't even do the first 5 floors.
That's a problem that will occur only for a very short periode of time. Beating the first stages and the first boss in DT normal can be done by everybody after bringing some champs to lvl 60. Lvl up some champs and do some Dragon dungeons to equip them.
I am not sure if you arn't following the threat, which is about the new dungeon, or if it is a smart remark - that would not be a good comparision if this is the case. DT uses keys, dungeon uses energy, which can be used to upgrade champs, get items, ascend champions, get masteries. This means anyone but late game players will not be able to priorise the cost for the reward it gives.
This thread is about people complaining about something added to the daily Advanced Quests which makes them feel it is difficult to complete all daily quests. I'm simply pointing out that early game players have a worse situation where they cannot complete the daily Advanced Quests at all - certainly not for a few weeks or even months.
If they just wouldn´t keep pushing out new (energy related) content without increasing the energy cap it prolly would be less of "whining" ...
DT: uses keys - totally fine, although that quest shouldn´t come before you actually have some champs to do it (had the same problem)
Twins: uses energy - no advanced quests (until now ...) but the souls give the biggest dmg-boost you can get without hoping for gear luck; so sooner or later you will run those 6 keys and "waste" your energy if you try to get better
Devil: total out of line ... even on lvl 7 you need a halfway decent team and every run takes 10 energy; above ... well ... whales or endgame players only i would say
So if you do your daily quests there ain´t much energy left to farm scrolls, potions, gear or just lvl up some food. Of course "the better your account the more you can combine a few of these things" is a valid response there are still a lot of players who can´t do everything that way. They should already have raised the energy-cap to min. 200 after all those new ways to spend energy.