All Categories

Campaign Battle Numbers?

Campaign Battle Numbers?

Search
Jun 30, 2019, 20:1406/30/19
06/20/19
2181

Campaign Battle Numbers?

When you win a campaign battle, the fist screen dispalyed shows your rewards and your champions.  Under each champion's icon there are 3 numbers.  (They look red, blue, and green to me but I'm color blind.)  Anyway I have no idea what these numbers mean.  Can anyone tell me please.


Thanks in Advance

~rk

Views
1k
Comments
20
Comments
Jun 30, 2019, 21:1406/30/19
04/13/19
27

Red (top) = damage dealing

Blue (middle) = damage recieved

Green (bottom) = Healing recieved
Jun 30, 2019, 23:0006/30/19
06/20/19
2181

Thank you so much!

~rk
Jun 30, 2019, 23:1006/30/19
02/09/19
43
Green is actually Healing dealt, not received.
Jun 30, 2019, 23:1506/30/19
04/13/19
27
macropcsoft said:

Green is actually Healing dealt, not received.
Sorry my bad, never use healer there so.
Jul 1, 2019, 04:1107/01/19
06/20/19
2181

Thanks all.


Jan 28, 2023, 01:4101/28/23
07/23/22
5

When champion's receive damage, does it take away from their HP? 

I haven't noticed any changes in XP. 

It says the more XP they have the stronger they are.  Where is their XP? Or is XP the same as HP? I know HP is how much damage they can take before they die. But, I don't know about the XP or if they're gaining any.

Thanks in advance. 

Jan 28, 2023, 04:3801/28/23
10/15/20
2041
BLUWARRIOR

When champion's receive damage, does it take away from their HP? 

I haven't noticed any changes in XP. 

It says the more XP they have the stronger they are.  Where is their XP? Or is XP the same as HP? I know HP is how much damage they can take before they die. But, I don't know about the XP or if they're gaining any.

Thanks in advance. 

HP = Health Points.

XP = expierience

No, the champs don't get lower xp when they take damage in he fight. Who said, it would be like that? 

Jan 28, 2023, 17:3401/28/23
06/20/19
2181
kramaswamy.kr

@Angwil 

Flashback moment!

Ah yes, ive been resurected!


Feb 1, 2023, 17:1402/01/23
07/23/22
5
Skadi

HP = Health Points.

XP = expierience

No, the champs don't get lower xp when they take damage in he fight. Who said, it would be like that? 

@Skadi 

There is no who said it would be like that. It is a question I am asking, as I don't/didn't know the answer. Or where to find out/it.

Thanks for your reply/answer. 

Feb 1, 2023, 22:1102/01/23
02/11/21
932
BLUWARRIOR

@Skadi 

There is no who said it would be like that. It is a question I am asking, as I don't/didn't know the answer. Or where to find out/it.

Thanks for your reply/answer. 

They don't get stronger with XP, they get "stronger" (or rather their stats get boosted) with levels which require XP. 

But in the context of the battle, I don't think XP plays a role....other than maybe Crushing Rend and some other obscure mechanics (Valerie's shield?) that are based on the champion's level. 

Feb 2, 2023, 13:4802/02/23
08/22/21
225
Balltazer

They don't get stronger with XP, they get "stronger" (or rather their stats get boosted) with levels which require XP. 

But in the context of the battle, I don't think XP plays a role....other than maybe Crushing Rend and some other obscure mechanics (Valerie's shield?) that are based on the champion's level. 

A cut screen when the fights load say that the more a champ fights, the more exp they get and the strgoner they become.  That's paraphrasing, but it's the jist.  That's all the OP was talking about.

Feb 2, 2023, 14:3202/02/23
08/22/21
225

HAHAHAHA,  I didn't even notice the date of the original.  I was like "This is an odd thing for Angwil to ask about."

Feb 2, 2023, 17:5402/02/23
07/23/22
5

Ahahahaha, flash back or not, remember y'all didn't know what you know now, until you learned.  And that's what I'm trying to do.

But, it's hard because it seems like everything is conflicting from how it's supposed to be,  and how it actually is.  Before ACC wasn't a biggie, now it plays a major role,  but no way to compare. They have told me check this and or that, but, in the arenas there's no way of checking. Or maybe I just haven't figured it out yet.  Learning,  learning,  learning is the only way to understanding. 

Feb 2, 2023, 18:0002/02/23
07/23/22
5

Bye the bye, I  thought it was an open chat room,  you could ask questions about.  I didn't realize it was a personal chat.

But, if it gets me the answers I seek, it's OK by me. Lol.

Feb 2, 2023, 18:0202/02/23
07/23/22
5

Speaking of asking questions.  Anyone having a issue with the new code for the new pack or champion? 

Feb 2, 2023, 18:1802/02/23
08/22/21
225

Well, It's not a personal chat room.  Just a surprise when something someone posted 3 years ago pops back up.

1) so learning about Arena...That's kind of tricky since there's no way to see opponents artifacts or builds.  The closest thing I can tell you is that Power is almost irrelevant.  Things like Resistance, C.Rate and C.DMG are large contributors to a champs power, but in the arena, speed and Accuracy are key, which play very little into Power.  So likely, a team with low power is either speed and ACC heavy or just plain weak.  While a team with higher power, may be slower, but have high Resist/C.rate and C.dmg.  Having a tuned team is important.  A team with the lead having a speed aura with a turn meter (TM) boost.  High khatun, a free login champ, is really good for this early on.  That pretty much qarauntees that you'll go first. An additional speed boost is helpful, but not always necessary.  You'll want a champ that decreases defense (60% is prefered over 30%, and Warmaiden, a farmable rare, is great for this early-game).  High Khatun (HK) will need to be super fast to get a head start on the other team, while your Decrease Defense (DEF DOWN) will need high accuracy as well as speed.  For these first two, don't worry a whole lot about ATK, HP, or DEF.  The third, not so fast, but with high (~100%) C.Rate and as High of C.DMG as you can get.  Starter champs are typically the go too early-game.  That leaves a spot for another damage dealer to finish off anyone who you didn't take out early.  As you progress through the game, you'll get more champs who can fill these roles better.  This is called a go-first team.

Feb 2, 2023, 18:3202/02/23
08/22/21
225

Another option is the go-second team.  I'm not very good at it, but I'll try here:

Your lead should have a RES Aura.   DEF or HP based champs are best here, because their attacking power come from their ability to stay alive.  DOn't make them so slow that they get lapped, and make sure they have good protection.  Shield, Divine Sets that automatically provide shields help.  High stats that your damage is based on (ATK is useless when your champ is DEF or HP based).  Crit Rate Gloves, ACC Chestplate, RES Banner, or vice versa.  Crit DMG Amulet, Speed boots.  Artifacts should all have speed substats with at least one speed roll.  ACC, RES, C.Rate (up to 100%, going over is a waste of a substat), and C.DMG should be your key substats.

You want to survive the first round of punishment and destroy them on your turn.  Go first teams rarely have high RES so that reduces your need for high ACC.

Jan 23, 2024, 03:5001/23/24
05/29/23
6

Posting in an ancient thread that hasn't had a new reply for quite awhile is called Necroposting on most forums I've ever been to, but here it seems most appropriate... 👻

Jan 23, 2024, 04:2201/23/24
12/18/19
350

It´s alive!