Black Knight and Yannica probably share top place for the worst units in the entire game.
It doesnt matter how you gear him. Even with 6 star legendary artifacts he cant compete with low tier rares using the same gear.
Hes supposed to be a tank but his skills scale off attack.
You can't just stack defense or HP on him because he needs 100% crit for his A1 to be effective.
His support skill barely heals and a 30% def buff is pitiful compared to pretty much any epic defense buffer.
His A3 is straight up broken. Even with 60k max HP, dropped to 1 HP, the skill will do like 7k damage.
This champ doesnt need a buff, he needs a complete rework as he is straight up broken. There literally isn't any content in the game where BK is a better choice to bring along over a rare.
Here are some changes I'd propose:
- A1 should always apply provoke and cannot be resisted. On a crit it has chance to extend provoke to 2 turns (or possibly apply another provoke to a single random enemy instead)
- A2 should be a 20% continuous heal buff plus a 60% def boost. This skill should also include an attack, preferably one that hits all enemies.
- A3 should scale over time based on all damage taken over the entire battle carried over from previous waves. Ideally this should be scaled to HP% as damage with a hard cap so it's not abused.
- Passive is fine, but it would be way more useful if it was a block damage debuff rather than unkillable.
Even with all these changes he wouldn't be top tier or OP, but would be viable in lots of content and be a solid support champ choice. Players who summoned him would actually he happy rather than angry.
I really do hope Plarium listens to the mountain of complaints the community has had regarding Black Knight and I hope my ideas and feedback are useful.