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Plus HP vs HP percent vs DEVs(not DEF)

Plus HP vs HP percent vs DEVs(not DEF)

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May 31, 2019, 20:5005/31/19
05/01/19
8

Plus HP vs HP percent vs DEVs(not DEF)

I noticed for the first time lol, that +HP is set as a bonus(makes sense) and that +HP% is not affected by it, +128HP from helm == +128HP and that's with +130% HP, % always is based on base amount and base amount always affected by +, so +HP% should affect with more +HP, it reminds me of the stats "+ crit damage"...., so i guess +HP is just a nice little bonus while +HP% is where it's at, now im asking myself if the other stats are the same way.....weird game.


what do you think?, should be obvious, but idk if this is the right way to set things up, what are your opinions on this?
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OpheliaA1Moderator
May 31, 2019, 21:1905/31/19
03/11/19
365

Hello op, so first of all, all bonus stats scale off of the base stat
in 90% of the situations you want % however there are some cases flat is better

lets do some maths

400 def base stat
5* chest def% maxed is 50%
5* chest def flat maxed is

400 def +  50% = 600
400 def + 225  = 625

however 400 is a very low amount compared to def scaling champions
lets take crimson helm for example
rank 60 max (plus ful ascension) def base stat is: 1531
now we can see how % is superior here

1531 + 50% = 2296
1531 + 225 = 1756


hope that visualisation helps : )

Jun 1, 2019, 00:2106/01/19
Jun 1, 2019, 00:23(edited)
05/01/19
8

OpheliaA1 said:


Hello op, so first of all, all bonus stats scale off of the base stat
in 90% of the situations you want % however there are some cases flat is better

lets do some maths

400 def base stat
5* chest def% maxed is 50%
5* chest def flat maxed is

400 def +  50% = 600
400 def + 225  = 625

however 400 is a very low amount compared to def scaling champions
lets take crimson helm for example
rank 60 max (plus ful ascension) def base stat is: 1531
now we can see how % is superior here

1531 + 50% = 2296
1531 + 225 = 1756


hope that visualisation helps : )

oh i already know all this, i went from confused to figuring it out and asking myself why +HP(DEF in your example) does not add to base stat like pretty much all other games, this is the math that it should go...


100 HP base stat

+100 HP from helm

+50% HP from chest

100+100=200

200+50% = 300


in this game it's backwards like this..


100 HP base stat

+50% HP from chest

+100 HP from helm

100+50%=150

150+100 = 250


i have never seen this before, + to stat always adds before +%, so the DEVs(on purpose or not) made + to stat separate from +% effects.

i think it's incorrect and just wanted to see peoples opinions on it, even if the DEVs did that crap on purpose, although it would be a boost from what players are use to, so maybe there would be no complaints, ether way just looking for opinions, mine?, they should correct it.

Jun 1, 2019, 07:4806/01/19
03/22/19
215

It's intentional. The reason being that % stat boost can be abused to stupid levels if you also happen to have a huge amount of flat stat boosts. It's far easier to balance champs if only their base stats are affected. I'm glad for it because I don't like the idea of being one shot in arena for 100k after stacking nothing but attack stats, it forces everyone to get a good balance of stats instead of stacking only one.

OpheliaA1Moderator
Jun 1, 2019, 22:3406/01/19
03/11/19
365

i see what you mean now OP

you're saying ''why does flat stats from gear not add to flat base stats to that subsequent % stats increase the sum of base + flat bonus''

well that would be very over powered as GOODGUYGLEN suggested
why?
well then you could stack flat def on any champion and make their def scale as much as a def based champion would (making specialisation irrelevant)
the whole reason for base stat scaling is that atk based attackers are squishier and def based champions including attacks scale off of their def stats, but have very low atk stats 
(this is in terms of def champions, the same can go for any other champions, sometimes champions that have HP abilities have fairly low hp scaling)
(including the whole rarity mechanic, this way you could make common champions scale so much harder)

tldr if flat stats would increase % incear the game would be broken

Jun 2, 2019, 01:5406/02/19
Jun 2, 2019, 01:55(edited)
1

OpheliaA1 said:


i see what you mean now OP

you're saying ''why does flat stats from gear not add to flat base stats to that subsequent % stats increase the sum of base + flat bonus''

well that would be very over powered as GOODGUYGLEN suggested
why?
well then you could stack flat def on any champion and make their def scale as much as a def based champion would (making specialisation irrelevant)
the whole reason for base stat scaling is that atk based attackers are squishier and def based champions including attacks scale off of their def stats, but have very low atk stats 
(this is in terms of def champions, the same can go for any other champions, sometimes champions that have HP abilities have fairly low hp scaling)
(including the whole rarity mechanic, this way you could make common champions scale so much harder)

tldr if flat stats would increase % incear the game would be broken

yeah i had thought about that after posting, what i had in mind before was that there are limited slots for main stats with +% and with those used up there would also be not much left for not only the + to stat that you could overpower but also the others that one should get, but ether way i can see how that would still be waay too powerful, that would require too much change, so yeah that makes alot more sense now, thanks.


EDIT: i appear to have loggin to a second account i guess i had...weird
Jun 2, 2019, 01:5606/02/19
05/01/19
8
GoodGuyGlen said:

It's intentional. The reason being that % stat boost can be abused to stupid levels if you also happen to have a huge amount of flat stat boosts. It's far easier to balance champs if only their base stats are affected. I'm glad for it because I don't like the idea of being one shot in arena for 100k after stacking nothing but attack stats, it forces everyone to get a good balance of stats instead of stacking only one.

that changes my mind, thanks.
Jun 2, 2019, 15:4906/02/19
05/12/19
205

MysticMagic said:

oh i already know all this, i went from confused to figuring it out and asking myself why +HP(DEF in your example) does not add to base stat like pretty much all other games, this is the math that it should go...


100 HP base stat

+100 HP from helm

+50% HP from chest

100+100=200

200+50% = 300



Your maths are wrong...

100 hp are base stats.(what champion has w/o artifacts or any other boosts.

+100 hp from halmet doesn't makes base stat 200. U will have still 100 base stat.


So:

100 hp base.

100 hp from helmet

50% hp from chest is:

100 + 100 + (50% from 100 base stat) = 250.