OpheliaA1 said:
Hello op, so first of all, all bonus stats scale off of the base stat
in 90% of the situations you want % however there are some cases flat is better
lets do some maths
400 def base stat
5* chest def% maxed is 50%
5* chest def flat maxed is
400 def + 50% = 600
400 def + 225 = 625
however 400 is a very low amount compared to def scaling champions
lets take crimson helm for example
rank 60 max (plus ful ascension) def base stat is: 1531
now we can see how % is superior here
1531 + 50% = 2296
1531 + 225 = 1756
hope that visualisation helps : )
oh i already know all this, i went from confused to figuring it out and asking myself why +HP(DEF in your example) does not add to base stat like pretty much all other games, this is the math that it should go...
100 HP base stat
+100 HP from helm
+50% HP from chest
100+100=200
200+50% = 300
in this game it's backwards like this..
100 HP base stat
+50% HP from chest
+100 HP from helm
100+50%=150
150+100 = 250
i have never seen this before, + to stat always adds before +%, so the DEVs(on purpose or not) made + to stat separate from +% effects.
i think it's incorrect and just wanted to see peoples opinions on it, even if the DEVs did that crap on purpose, although it would be a boost from what players are use to, so maybe there would be no complaints, ether way just looking for opinions, mine?, they should correct it.