OpheliaA1 said:
from a player's perspective that feature will remove so much of the fun of creating a ''speed'' farmer. which can take months if not longer.
a feature that cuts down funtime is not a productive one in my optinion
however you might say ''farming is cutting productive time'' exactly . the whole mechanics of the game relies on extending the time it takes to reach end game, otherwise whats the point of reaching end game in 2 days? it be boring and then id just move on to the next adventure. but this is different. theres walls and obstacles to overcome that can take very long.
which is part of the fun. but its hard to appreciate that fun when the prime focus these days is instant gratification, its a epidemic, and a struggle for all of us
i do know what u mean tho, ive played games which have that feature and its pretty conventient ;)
I'm lvl 60, 14 legendaries. There is no fun in the grind doing autobattles after reaching certain lvl.
The fun is in:
1. Pvp
2. Manual fights - where your input ia needed to win
3. Upgrading, ascending, improving, playing with gear.
You are right that for players at lower levels these fight are definitely fun, but once you reach certain level where u can always auto brutal the charm goes away.
Solution to this is to make maps progressive, i.e.,
You start the map using 8 energy for a certain reward, then next round u can go higher 16 energy for 2x rewards for twice the difficulty, then 24 for 3x rewards and 3x more difficult.
You could make it challenging for all players regardless of their level and make people prone on buying more energy for faster grinds.