There is no problem with cashers, they finance the game.
There is no problem with cashers dominating the pvp area, stroking their ego. (Thats what they cashed for)
There is no problem with cashers haveing more and better heroes to helpthem through the campagain/dungeons whatever.(Thats what they cashed for, too)
It was topic of another thread that there is a rather drastic unfairness though:
Where a chinese player states he did invest "a lot of money for those 10 legendarys" a euro-casher has to pay significantly more,
and might just be able to afford 1/5th(?) of the yellow shards..
- - - -
That unfairness (and the broken egos of the "expensive-country-cashers") aside there IS a problem:
Not only do the casher-bougth-heroes to help dominating pvp (They should!)
Not only does the quantity/quality of cashed heroes help them through dungeons, campaigns and the ClanBoss. (It should!)
But those cashed heroes also help obtaining great-hall-bonuses faster and PVP-Ranks (and Rewards) higher.
As it is those two bonuses are counted everywhere in the game: PVP (where thy should) and CB, campaign, dungeons.(Where they shouldn't)
Beating the clanboss or dungeons (with cashed heroes or not) should be a matter of thought and preparation, not a matter of PVP-standing.
Please either remove those bonuses from the NON-Pvp-Areas (and adjust the content accordingly),
or split the PVP-servers so at least a high silver rank is accessible for non-cashers.
As it is, with the intact bonuses, pvp is mendatory.
And as casher-flooded PVP is it ruins the enjoyment of the game, even for the "cheap to play cashers" in the expensive-casher-countrys.
You ARE loosing paying clients because of this.