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HexWeaver Heal not working?

HexWeaver Heal not working?

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Mar 10, 2019, 22:1503/10/19
04/03/19
7

HexWeaver Heal not working?

My Hexweaver is maxed out but the heal is not anywhere near 45%.  Is there something i don't understand or is it bugged?   Would attach screens but does not seem to be an option here.



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6k
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17
Comments
Mar 11, 2019, 09:4003/11/19
02/23/19
2
Her healing should be 15 + 30% = 19.5% That's how skill upgrades should be calculated. 
Mar 13, 2019, 08:4003/13/19
Mar 13, 2019, 08:41(edited)
02/14/19
7
Not according to skill upgrades description. Hence it's not a bug, it's  a case of working as intended but not as described. 
Mar 18, 2019, 08:3103/18/19
Mar 18, 2019, 08:38(edited)
01/29/19
46

Got lured into the same Trap, especially considering this conversation:

-----------------

dalestart said:

    How do skill increases calculate? For example, the basic attack for Executioner has a 20% chance of placing a debuff. Three of the skill increases state "Buff/Debuff Cance +10%". If you increase all of his skills to the maximum level, does that give a 50% chance to place the debuff?

    20% + 10% + 10% + 10% = 50%?

--------------

Marius said:


    Hey, guys. Quick replies for you:


        ...

        Buff/Debuff Chance is additive, so you indeed get 5% (as an example) + 10% = 15% of landing that Buff/Debuff.


-------


https://plarium.com/forum/en/raid-shadow-legends/673_guides-and-tutorials/105486_basic-guide-champions-overview/?post=578618

------------------


I feel kind of robbed.. wasted 7 books and plenty silver +exp-Farming on her.




Hopefully this is a bug, and will  be changed to the expected 15% +10%+10%+10% = 45% to make  her usefull again.


As it is books are wasted on this char (and most healers). And i think those books should be meaningfull, considering how hard they are to get.

It's hilarous that a lifesteal-set equipped attacker heals himself in one attack for 3 times of the amout this healer can heal him once every three turns.


To me this makes healers useless, and makes lifesteal mendatory, for everything where your guys need to stay alive for a longer fight..

So nearly everywhere in this game, there are indded cases where you need neither...


Mar 18, 2019, 10:4903/18/19
03/16/19
173

It's not a bug 


Harmfull effects and buffs work that if the activation rate is 50% and bonus from skill ups are +25% and +25%, than it will be 100% mxed skilled


Heals (and i think damage as well) are percentige from the value ... if you have 15% heal, 10% 10% 10% skill ups, it's basicly 15% + 1,5 + 1,5 + 1,5 (10% from 15)
Mar 18, 2019, 11:0403/18/19
Mar 18, 2019, 11:33(edited)
01/29/19
46

That it is coded the way you discribe, i understand.

Indeed "10% of 15%" is 1,5%. And Indeed 15%+3x(10% of 15%)=19,5% .

But then it should be discribed that way!

(15%+ 3x 10% =45% still holds true in basic math as well.)




And, whats the point, do you think increasing the healing from 2000 to 2200 is worth a book?

Increasing healing from 2000 to 3000 would be, in my opinion. (Cooldown of three rounds, costs an active activation, mind you)

(Especially when figthing things that hit for above 6000.)



The basic math that can lead to crippling those powerups i do understand, but i just still hope they did it wrong and didn't notice.
(Doesn't take much, just an added "%" in a spot in the database where it doesn't belong: (15+10)% vs (15+10%)%)



- So, i'd like an official clarification if it is indeed actually working as intended, or if it is at least considered to be changed.

(Just so i know if i should feed away all healers, and farm more lifesteal ignoring most other sets .. atm it feels that way)



(Adittionally: Little Hexy is to cute to be worthless..  ;-) )

Mar 19, 2019, 09:0703/19/19
02/06/19
74

Hey,


As Marius said, buff debuff is additive...with the exception of healing and shielding, their values don't add up in %age, they get multiplied with base value i.e 15% of 80 etc.


the description will be corrected soon.


Happy Raiding

Zincro
Mar 19, 2019, 09:1603/19/19
01/29/19
46

Thank you zincro for the answer and announcement.


If this is the true and final decision that the "multiplicative % of %" of healing  stays the way it is, please consider resetting the book-status of healers and returning the books to us. That way everybody can reconsider their choice, after being informed what they are buying with those books.



The multiplicative addition was misleading, and is (in my Opinion) not enough to warrent upgrading most healers.

(Especially in relation to the healing lifesteal delivers)



(Sorry for the same reply in two chats,- just makeing sure it gets read by the important people, and hopeing it will be done.)
Mar 20, 2019, 06:3003/20/19
Mar 20, 2019, 06:42(edited)
01/17/19
862

This question have been asked more than 10 times by new players previously and only now we are getting an official reply. It is very upsetting!

Probably, it would be nearly impossible from the technical point of veiw to "return" books. But knowing this information I feel that the players should have a chance to reconsider their options to spend the epic books. As improving other skills rather than healing and shielding seams to have a higher value.  

It would not be such a big deal if books were fairy easy to obtain. However, considering  that to get epic  books in needed quantities, the player have to spend money one way or another (packs or events), it is extremely dissapointing to waste your hard-earned money on literally nothing.

On that note, can we get the full information on damage and it's increase as well, please. How  shall we calculate  the attack +10% skill increase? 

Mar 20, 2019, 07:3503/20/19
Mar 20, 2019, 08:44(edited)
01/29/19
46

Angry Lady said:


...

Probably, it would be nearly impossible from the technical point of veiw to "return" books.

..


If the characters are safed on the client side (your Android etc) it can be hacked, and crafty people would have  alreadydone so to increase all their epics to max.


If the characters are safed serverside, they can easily run a tracker through the database for the players and their healers to evaluate their Upgrade-rank, increase a counter for the books to reimbuse to the player , and then downgrade the healers accordingly.


It's probably the first variant.. then reimbusement is absolutely doable.
Actually, if it's not done it's only because somebody that can make the decision doesn't care enough about customer satisfaction.


It should take a database guy one maybe two days to write the script, which might look somehing like this:


Player

-hero grade (rare, epic, legend)

--heroes (Only need to include the healers)

---hero Skills

----If rank1 above 0 do A = rank 1

----If rank2 above 0 do B = rank 2

----If rank3above 0 do C= rank 3

Do: rank1 -A ; rank2 -B; rank3 -C;

Do: increase "books of that book grade to deliver to that player" by A+B+C

Next hero

Next hero grade

Next player


(Script to be run in the next maintenance-server-down, after testing preferably!)

Mar 20, 2019, 08:2303/20/19
01/17/19
862

NEUK said:


https://plarium.com/forum/en/raid-shadow-legends/674_game-discussion/123717_warpriest-divine-light-bug-/?post=585620


и ещё раньше он писал, неохота искать

Thank you for the information. 

Although, going through every single topic on the forum to find this important information is not particularly helpful. It would be much better if all neccesary info about skills upgrading was provided in a separate guide.  

Apr 30, 2019, 16:2804/30/19
02/25/19
153

+1 Hexweaver erroneous calculation of heal power


Those hard to get/earn books should be far more valuable than the cheap 1.5 % you get when upgrading the heal skill of Hexweaver. And yes, why not at least changing the textual description with one of the updates, though it would be better to recalculate the result after spending all books into all three skills. The other way round this is no real MMORPG, perhaps it's not ment to be accurate in detail and they do not want any elitistjerks calculating and investigating everything.

Nov 5, 2019, 20:2711/05/19
2

Wow...

I wish I had read this thread before I just invested 10 books in her.


I feel so cheated.....   :(


Any way to get these books back?  

Nov 12, 2019, 07:1411/12/19
11/06/19
1

It's freaking November. This thread was started in MARCH and the issue apparently known since January and this issue has STILL not been resolved? I'm a new player and I just invested all of my rare books to completely max out all of Hexweaver's skills because I was mislead by the skill description. I thought I had found a decent healer. The way the heal increases actually work are completely useless! 


I agree that people should be refunded the books they used on this hero. The text needs to be channged! 
Jan 2, 2020, 07:4701/02/20
1
Well it's January again, one year later this issues has not been resolved, no changes in description, no way to retrieve books due to this misleading info. With this kind of customer service this game won't be around long, (and neither will I).
Jan 7, 2020, 05:0401/07/20
02/13/19
1564
Olorin said:

Well it's January again, one year later this issues has not been resolved, no changes in description, no way to retrieve books due to this misleading info. With this kind of customer service this game won't be around long, (and neither will I).
This isn't a bug and nobody has to fix it. Skill upgrades work as Droba said in the first reply and it's a part of this game's mechanics, so you can't change them.