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Limited events equals pay to win

Limited events equals pay to win

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Mar 10, 2019, 17:2203/10/19
12/14/18
16

Limited events equals pay to win

Once again these devs gear an event towards pay to win players. Simple calculation:

3000 points ÷ 20 points for +16 upgrade = 150 artifacts upgraded to 16. 

150 x an average 2mil cost to upgrade 1 piece of gear to 16 = 300,000,000. No one has that much money

This by far the worst one yet. Plarium I am sick of you guys being so greedy its disgusting. 

Impossible to complete events, ridiculous costs to remove gear, No player can progress fast or complete these events without spending money. By this point this game will serve to pass time until a better game comes up. 

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Mar 10, 2019, 19:5403/10/19
Mar 10, 2019, 19:55(edited)
02/14/19
390

ryan_stanyer said:


Once again these devs gear an event towards pay to win players. Simple calculation:

3000 points ÷ 20 points for +16 upgrade = 150 artifacts upgraded to 16. 

150 x an average 2mil cost to upgrade 1 piece of gear to 16 = 300,000,000. No one has that much money

This by far the worst one yet. Plarium I am sick of you guys being so greedy its disgusting. 

Impossible to complete events, ridiculous costs to remove gear, No player can progress fast or complete these events without spending money. By this point this game will serve to pass time until a better game comes up. 

I must say that as much as I was defending previous events with this one I think that the points allocated for upgrades are a bit odd.


The sheer cost involved to get anywhere during this event is really high, and as much as I don't think everyone should get to the top, tiny refills of 50 energies should be within everyone grasp, especially in a game as much silver hungry as this.

The idea was nice, but execution was meh. 


Can someone from endgame comment on here or maybe some fat whales that went for the top?