Mercy system
The Mercy System activates after you summon a certain number of Shards without getting a Champion of a specific Rarity.
Once activated, the Mercy system increases your odds of summoning Champions of a specific Rarity with every consecutive Shard you summon of that type.
For example, after summoning 20 Void Shards without getting an Epic Champion, your chance of getting an Epic Champion from Void Shards will increase by 2% with every Shard - until you get an Epic Champion. At this point, the odds will reset back to the default chances for that Rarity.
- Mercy counters are tracked individually for each type of Shard. It means that even if you summon a Legendary Champion from a Sacred Shard, it won’t affect your Mercy counter for Ancient Shards.
- After you successfully summon either an Epic or Legendary Champion, your Mercy counter will reset for that Rarity from that Type of Shard and your chances will reset to those displayed in the Default Summoning Chances table.
- For Ancient and Void Shards, the Mercy counters for both Epic and Legendary Champions are tracked individually. It means even if you get a Legendary Champion, it won’t reset your Mercy counter for Epic Champions if you’ve already gone 20+ Shards without summoning an Epic Champion.
- The chance increases are additive, not multiplicative (meaning an increase of 2% to 8% chance will take it to 10%).
Unfortunately, the Mercy counter is not displayed in the game since this information is internal.