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Released and Upcoming Features. Brief Summary

Released and Upcoming Features. Brief Summary

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Jun 13, 2019, 23:5406/13/19
04/04/19
58
Marius said:

ksthecr0w said:

"we aim to submit stuff to google within next month or two" is much better than "soon".

For sure! Sadly, we do not always have even a vague timeline to give. And recently, we've been stumbling in a fairly thick fog of war (I think that's the most appropriate term here) due to ongoing issues with connectivity, etc. 

if you dont have a vague timeline to give, i dont think you, or other mods, should be using the word "soon" because that is inaccurate. just be honest and say that you dont have a vague timeline yet. you are giving the community false hope when you use the word "soon."
Jun 14, 2019, 17:5506/14/19
05/13/19
29
Thankyou Marius, I‘ll wait for the next patch
Jun 14, 2019, 18:0606/14/19
05/13/19
29
Kuroyukihime said:

MartinG said:

RNG is terrible sometimes, especially so with the dungeons.


The amount of potions you can receive can vary by a factor of hundreds, for a superior potion is the equivalent of a hundred minor ones.


But you almost always receive just one or two minor potions, even at the higher stages.


That is unacceptable.


The same goes for scrolls.

whats wrong with scrolls? they are always pretty balanced. i agree with you on the potions. 
After the champs are maxxed out on the minor scrolls, they need 80 of the next size up, that will take a lot of raids
Jun 14, 2019, 18:1406/14/19
05/13/19
29

@Marius, yet again thank you for the response.


I am kind of worried about things scaling up evenly. You added 6 star champs just recently, but it takes a lot of potions to ascend even 5 star ones. I just ascended my 5* Orc Shaman, and she was awfully thirsty. It took 3 superior potions to turn her last star pink.


I thing the algorythms might need some adaptions.


Mind you, if the payout in potions is too generous, ascenscion is robbed of it‘s meaning, but 5 star champions, leave alone 6 star ones shouldn‘t take multiple raids
Jun 16, 2019, 17:3906/16/19
05/24/19
2

I was wondering if the developers had considered letting us select which particular skill gets upgraded when we improve our skills at the tavern. Given how difficult and time intensive it can be to get tomes, particularly legendary ones, I often find myself hesitant to use them. Especially with support characters who I use for mainly one or two skills, in that case the tome would feel wasted if it upgraded a skill I don't care for. Spending over 500k silver to upgrade a piece of gear by a single level is fine, silver is easy to get. A shard summons a hero I don't like I can use them to upgrade heroes I do. Potions for ascension and scrolls for masteries just require patience and grinding but losing a tome to upgrade an unimportant skill over an important one frustrates the hell out of me.

I understand that the developers want to maintain a certain element of chance in the game but the skills upgrading system feels out of balance to me.



Jun 16, 2019, 18:3106/16/19
Jun 16, 2019, 18:33(edited)
06/02/19
2

I really liked the double  event, so please keep doing that in the future. I also would like to see more along the lines of large energy rewards like you recently had in these last two events. 500+ energy so early into the event really helps players feel the events are achievable.


Please do more along the lines of allowing players to play more often. It feels like you punish serious players for playing seriously when they HAVE to pay just to PLAY the game. It is a good game and we are all addicted, were going to spend money regardless, so please stop making us buy energy. Pretty much every aspect of the energy pool/ dungeon cost system needs to be reworked. Especially for the minotaur grind, campign farming, etc. 


My proposed solution is to cut the energy costs in half and/or double/triple our energy pools. 

Or give more energy  in every event like the two current events.

Or just remove the energy system altogether. Playing should be free, don’t  punish players for playing seriously or no one will stick around except the whales and the beginners (when they have tons of energy to actually PLAY). 

As it sits this game is pay to PLAY. Please fix.
Jun 16, 2019, 22:5406/16/19
04/04/19
58
pandaman1982 said:

I was wondering if the developers had considered letting us select which particular skill gets upgraded when we improve our skills at the tavern. Given how difficult and time intensive it can be to get tomes, particularly legendary ones, I often find myself hesitant to use them. Especially with support characters who I use for mainly one or two skills, in that case the tome would feel wasted if it upgraded a skill I don't care for. Spending over 500k silver to upgrade a piece of gear by a single level is fine, silver is easy to get. A shard summons a hero I don't like I can use them to upgrade heroes I do. Potions for ascension and scrolls for masteries just require patience and grinding but losing a tome to upgrade an unimportant skill over an important one frustrates the hell out of me.

I understand that the developers want to maintain a certain element of chance in the game but the skills upgrading system feels out of balance to me.



I agree, I believe that some things should not be left up to RNG. Plarium has also decreased the opportunities to get legendary tomes from events. I think it's fair for us to choose which skills receive level ups. 
Jun 16, 2019, 23:5606/16/19
05/02/19
1
 Sir Nicholas Fusion event pls!!!  
Jun 17, 2019, 03:1906/17/19
03/25/19
3

Maurius already said in this thread that Sir Nic is not going to be a fusion planned anytime soon, though it may come back during 2019 Christmas. They also said 1.8 fusion is a legendary which is great.


CMs, 

When are you dropping 1.8 Patch notes?

Jun 17, 2019, 05:2706/17/19
01/29/19
46

Spawnzy said:


They also said 1.8 fusion is a legendary which is great.  long overdue.

Fixed this for ya.

They should keep those fusions comeing in regular intervals to give us something exciting and  not random dependant to do

MariusAdmin
Jun 18, 2019, 09:0906/18/19
09/04/17
2688

MartinG said:


@Marius, yet again thank you for the response.


I am kind of worried about things scaling up evenly. You added 6 star champs just recently, but it takes a lot of potions to ascend even 5 star ones. I just ascended my 5* Orc Shaman, and she was awfully thirsty. It took 3 superior potions to turn her last star pink.


I thing the algorythms might need some adaptions.


Mind you, if the payout in potions is too generous, ascenscion is robbed of it‘s meaning, but 5 star champions, leave alone 6 star ones shouldn‘t take multiple raids

Rank 6 Champions were in the game from the very start ;) Getting to a rank that high is also hard work, it is not surprising your Champions want to relax with a few Potions afterward! 


But in all seriousness, Ascension of Ranks 5 and 6 not only grants a nice Stat boost, it also allows the Champion to equip additional Accessories. It's not meant to be a quick upgrade. Especially since you get additional Potions from the Clan Boss chests!


Spawnzy said:

When are you dropping 1.8 Patch notes? 
With the forced update, as usual! 
Jun 18, 2019, 11:5706/18/19
05/06/19
1
This game has much promise, but it's too grindy. Especially the ranking up of heroes. You need to take some hints from other games that had an easier way of ranking. 
Jun 18, 2019, 19:3406/18/19
Jun 18, 2019, 19:45(edited)
17

Christmas  is coming " soon " and " in the near future " so is the next century . Many people are leaving the game or playing minimally due to the extended delay in any substantial new content . It's nice to have some news of upcoming features. But the teasers and promises are getting stale .

Load screens displaying legendary and 6 star gear and dungeons dropping 6 star gear is a deception if not an outright lie .


Jun 18, 2019, 20:3706/18/19
05/13/19
14
@Marting You can contact me on Discord if you would like. Fynn Dralig#4045
Jun 19, 2019, 06:5906/19/19
Jun 19, 2019, 07:00(edited)
04/05/19
97
I already have 3 elenaril out of 6 total lego pulls please someone not her, and her combust is totally broken on cb anyway.  Is it going to be a new lego?


Marius said:

  • Sir Nicholas is not planned to return to Fusion for the foreseeable future. I imagine that if he does, it would be around Christmas time. However! There is a new Fusion event planned for 1.8. Spoiler: it will be a Legendary Champion
Jun 19, 2019, 15:3606/19/19
07/22/16
9
Nice one post Zorhanba. Lies and lies only to grab our money for no one work.
Jun 19, 2019, 22:1306/19/19
05/13/19
29

Marius said:


MartinG said:


@Marius, yet again thank you for the response.


I am kind of worried about things scaling up evenly. You added 6 star champs just recently, but it takes a lot of potions to ascend even 5 star ones. I just ascended my 5* Orc Shaman, and she was awfully thirsty. It took 3 superior potions to turn her last star pink.


I thing the algorythms might need some adaptions.


Mind you, if the payout in potions is too generous, ascenscion is robbed of it‘s meaning, but 5 star champions, leave alone 6 star ones shouldn‘t take multiple raids

Rank 6 Champions were in the game from the very start ;) Getting to a rank that high is also hard work, it is not surprising your Champions want to relax with a few Potions afterward! 


But in all seriousness, Ascension of Ranks 5 and 6 not only grants a nice Stat boost, it also allows the Champion to equip additional Accessories. It's not meant to be a quick upgrade. Especially since you get additional Potions from the Clan Boss chests!


Spawnzy said:

When are you dropping 1.8 Patch notes? 
With the forced update, as usual! 

If you say so, but I don‘t like that Lady in the Spirit keep at all

Jun 21, 2019, 14:2806/21/19
05/19/19
2

hey thanks for the update 


looking for new maps and rare shard dropping rate increase from quests 

arena is like speed stat based now please make it more fun 

same clan boss is boring introduce new monsters and droppings 

fusion for specific legendary heros needed - combining few epics should do 

add more animation for legendary heros eg: voice for heros, heroic shouts, memics, sledging etc after a critical hit 

thank you

logeswar
Jun 23, 2019, 03:2906/23/19
04/25/19
2
Would love to see a weekly quest for a rare skill book, or add them as a dungeon drop even as a slight chance.