New Champions (06.12.2018)
Lady Sethallia hails from the coast of the Land of Rebirth, South of the Castle of Kaerok itself. Her ancestral fief grants control of much of the province, making Sethallia a well-known face at court as well as one of King Tayba’s important vassals. Fiery-tempered and charismatic, she has earned as many enemies among the King’s bannermen as she did friends.
Her brash nature is well known even among Sethallia’s own people, although it seems her soldiers have grown to adore and respect it. A widely-quoted story tells of her bravery when a small force of Kaerok knights fell into an orc ambush. Seeing a hulking orс chief fell a dozen of her men in that battle, Sethallia cut her way through to the beast and mocked him brazenly. The orc, who is said to have dwarfed even the tallest of King Tayba’s knights, abandoned the wounded soldiers in favour of trampling the foolish noble into the dirt. Yet for all his savagery he could not match Sethallia’s skill. Finally provoked into making a mistake, the orc chief soon found his throat pierced by a spear, and his kin broke and fled the field upon witnessing their leader’s defeat. Needless to say, Lady Sethallia’s reputation as a warrior and her popularity in the King’s army blossomed after that feat.
For all her recklessness, Sethallia is a capable leader that can both guide her fury to set enemy ranks ablaze with magic or direct her allies to sap away their strength in a relentless assault. But where enemies face naught but fire and wrath, Sethallia’s care has been known to miraculously heal even the most grievous of wounds.
An Aravian joke has it that the only thing tougher than an angry Ogryn would be his mother. And as the elves of Aravia had to deal with Ogryn tribes for centuries, one would have to assume they know exactly what they are talking about.
No less savage and freakishly strong than her more commonly seen male counterparts, the War Mother, as she is called, holds a position of unquestionable authority within her tribe. Though she is skilled at wielding a gigantic cleaver that can easily debilitate her foes, the War Mother’s knowledge of alchemy allows her to use crude but incredibly effective explosive casks in battle. Perhaps it was this innovative approach to combat that allowed this Ogress to become so successful.
Renowned as a great beauty among her people, she is said to have a long line of suitors coming from among the most fearsome chieftains. Some evil tongues suggest that every single one ended up as the main course of a wedding feast without an actual wedding. Thus far, no scholar from the more civilized kingdoms risked interviewing the War Mother herself to find out the truth of the matter.
Once a warrior of near legendary prowess among his people, Altan enjoyed a life of adventure and debauchery. Like many other Barbarians, he served as a mercenary, battled rival warriors for glory and bragging rights. Even as he grew older, Altan’s prideful nature did not abate.
And though his strength began to wane, he still craved the same renown and the elation of battle. When accused of becoming old and weak, he did not just give the offenders a good thrashing but also vowed to face the dread dragon Hellrazor alone. Without a word, he gathered his arms and departed for the Beast’s mountain.
It is unknown what transpired in the Dragon’s lair, for Altan refuses to speak of it. Some say the Arbiter herself intervened and saved him from certain death. Whatever the case may have been, it was clear that Altan did not prevail - yet he did not perish either. When he emerged, the old Barbarian warrior appeared fused with dragonflame that will burn within him forever. He swore fealty to the Arbiter and her fight against the growing Shadow and served her chosen warriors ever since.
Even among the ranks of Chaplains of the Sacred Order, Adriel is known for her ardent faith and unflinching resolve. Where some priests prefer to tend to the spiritual wellbeing of their own warriors, Adriel can always be counted upon to join the vanguard. Her loud proclamations of contempt and promises of damnation have been known to demoralize many a foe, paving the way to easy victory for her allies.
But charisma is not Adriel’s only weapon. By Lumaya’s light, she can blind the enemy, sowing confusion and weakening their attacks. The same grace allows her to close wounds with but a touch and enchant her allies’ armour to reflect attacks back at those would seek to harm them.
Once a beautiful noble Lady of Kaerok, Hexia is said to have feared nothing but the relentless march of time. Knowing full well that her beauty will wane and rot away with age, she sought to prolong her youth through dark and terrible rituals. Some say she used the blood of young peasant women in hopes of preserving her body, others that she sacrificed anything and anyone, casting their souls into Siroth’s embrace in exchange for sorcerous secrets and eternal youth.
Such was her cruelty, that the people of her fief arose in rebellion. The castle was stormed and taken. Hexia herself had been dragged to a forest beyond the town walls and hanged on an old oak. Legend says that in her last breath, the vile sorceress cursed her former subjects and vowed vengeance.
But even death was not the end for her, as the blood rituals Hexia performed allowed her spirit to remain, possessing her dead body once more and exacting a horrible price upon the townsfolk that dared take everything from her. Whether or not that is the case, the castle and the town surrounding it have been devastated by plague not a month after Hexia’s execution and burned to a cinder to stop the disease from spreading.
Even now, the burned-out ruins that sit upon a barren hill and are considered to be a blighted place by the locals. Some brave adventurers dare to stray into the ruined castle’s catacombs in search of the sorceress’ riches. The few that return in one piece speak in hushed whispers, warning all who would listen of a cruel banshee that jealously guards her former domain.
Though Skinwalkers at large lack the secrets of steel or alchemy to truly challenge the powerful nations of Teleria, ancient tribal lore and knowledge of the land allow them to improvise. Thus the Taurus, in addition to his brute strength, has access to potent poisons crafted by the tribe’s shamans any venomous component they can find - be it a corrupted plant or a giant spider’s powdered mandibles.
Such concoctions can be extremely virulent, if volatile and prone to poisoning the warrior using them as well as the intended targets. Though sheer animalistic toughness allows the Taurus to withstand the worst of the effects, having means of healing on hand is never a bad idea for any Warrior wishing to employ such tactics.
Siroth’s minions have brought the curse of undeath unto the world long ago, seeking to swell the ranks of their armies when the demons were sealed and imprisoned beyond Teleria’s realm. Shambling skeletons and risen corpses may not be bright, but what they lack in intelligence they make up for in sheer number. Yet, not all Undead are witless marionettes.
Some servants of Shadow consign their souls and Shards to their dark masters, and after death retain a spark of their former self. And with it, their skills and talents. Once a master hunter, the Hollow remains dangerous with his bow even as a rotting corpse, capable of finding chinks in even the toughest armour.
Barbarian tribes are renowned for their ability to adapt to harsh conditions, be it their inhospitable land, or unfavourable odds on the battlefield. Sometimes, the sheer rage and fury that they are associated with are not enough, and cunning tactics must be applied. Thus the use of skirmishers, armed with bows or javelins, is not uncommon. These warriors appear out of nowhere, strike at any vulnerability they can find, and disappear like ghosts.
This Champion in particular has honed her talent to take advantage of an opportunity. She knows that denying an enemy’s advantage is crucial to ensuring victory. And so she will employ any means necessary to bereave the foe of enchantments and slow them down to let her allies seize the initiative.
Commonly known as Frostskins, these ice trolls dwell in the snowy mountains and ice-covered plains of Telerian North. Yet as the Shadow grows and its corruption spreads across the land, many of them are forced to abandon their cavernous homes and either join their kin to form tribes or roaming bands, or seek to survive on their own.
The magic that flows through their veins does have visible effects, allowing Frostskins to chill anything they touch - often turning their foes to ice. But they are also capable of using that same magic to heal injuries, should they choose to, even if the process is as slow as the change of seasons in their frozen homeland.