The math is the same. Just higher numbers and losses. I'm still unsure about how special teams take place. If I don't have 6.6 million to take a level 40 defensive prize I do the math to find out how many of the dread, veterans, ect that I can keep safe given my strength. I go for one hit one kill on my prizes not the waves method.
If you are doing the waves method. Here is how to track your targets power level. "Prize Ranking" number. Multiply that by 10. You will get the approximate power level of the troops you keeled on that prize. Add 'em up each time you hit it and you will have a good idea what is left. (also sending 1 unit to a prize lets you know what troops are there. You can add up all their offense or defense stats)
I noticed many people have about half the total defense power as they do offense power. It takes some work to get your defense up to the same prize level striking power as your offense. By nature it takes almost twice as many defense units to make the same power level as offense.
imo: It takes the same amount of time to produce defense as offense. (resources don't matter if you have enemy flags to gain from). I do produce defense but I concentrate on offense. I then try to win the defense when hunting prizes. I lose both types of troops on my prizes and get paid back both types. I also sometimes switch to a defensive mission when I know I'm close to a bigger payout.
I have also kept my top mission level low enough to be able to take out all my offensive prizes daily every day. (currently level 41 is my R&G mission)
As my prizehunting troop strength increases then I increase my mission levels to higher ones. I usually wait until my defense is able to take out the top defense missions daily before hitting the next Riches and Glory mission. Keep in mind if you need 6.6 million for your LH top level then reserve that amount for only that task and you can always work those prizes. Prizes are predictable. Players not as much. If you use your prizehunters for pvp you might have a long recovery road at times depending on your max level.
(you might have to right click and open in new tab/window to view the pictures in larger size)
I included the MoA report in that second screenie. Do you recall what I said about artifacts and being close to a payout? 14:04 Davinci Screw on a level 34. I then decided to go up to top level and work down. I didn't have two level 40's to do comparison pics with so I used level 39's. The first 39 gave the payout. The second one was a normal "win".
You will notice in screenshot number 2 I did not lose nautilus, BH subs, or BH GB's. I also sent less dreads to the party. According to the math "10" should have been immortal at 3.5million. with my loss rating of 0.042. I added 6 of each playing it safe and took the loss rating down to 0.39. in the end if you look at the offensive pirate losses you can see that 9 was the magic "immortal" number against this prize. 9 of each dread would have given me fewer losses and still been safe.
DISCLAIMER: I normaly use 5.5 million or more on a lvl39 mission to keep my "10" immortals. ****Remember what I said about special teams. Don't blame me if you walked to close to the edge and dread fell in. The higher the level the more this applies.
Losses are good. IMO: Controlled losses are better and allow you to keep growing your army a bit more efficiently.
The Base army of troops was the same in both pictures.
1880sub, 233gb, 1380mano, 380gren, 480curi, 2007bonnie, 207skirm, 207elite, 207trtl, 107jnk, 80drgn, 357sap
The prizes both look to be imbalanced but if you look at prize ranking number you can see they weighed in at 147890 and 149470 for power level. I sent 5.5M against the first one and 3.5M against the second. Depending on the risk, the reward, and the moon alignments in position to my happy go lucky gambling prize addiction is which way I hit it. :)) first and foremost I try to keep the dread from dead aye?