They are thinking combat game,
to kill or not to kill
to play or not to play
what you decide to join in this week you can decide to not join in next week
so the endless adventures are there to make you think extra hard
it was never added to drain you, but to make it a social combat game
making the players think before they do,
instead of it being easy for you..
i think what im seeing now, is you where trained before
now you been promoted to the real fun
Can you handle it???
Blasphemy said:
someone has certainly been trainedThey are thinking combat game,
to kill or not to kill
to play or not to play
what you decide to join in this week you can decide to not join in next week
so the endless adventures are there to make you think extra hard
it was never added to drain you, but to make it a social combat game
making the players think before they do,
instead of it being easy for you..
i think what im seeing now, is you where trained before
now you been promoted to the real fun
Can you handle it???
Well, in days gone past there was a perfectly good way to counter the problem of rebuilding after PvP events without breaking the bank, and that was to find an appropriate settlement somewhere far out where no one can see it.
And that's exactly why they took it away.
Now they can drain you of your money at leisure.