Thank you for your comment! Many players have been voicing interest in having the means to return the unwanted blueprints in exchange for other valuable resources. Our team is already working out possible solutions!
That's good to hear. I'be been thinking about how the resource pool gets bigger and bigger with the release of new mechs and weapons. It makes it harder and harder to get the blueprints you do need. Here's my 2 cents in order of preference:
1) Do not give blueprints for maxed equipment and put a max blueprint cap on how many blueprints you can have for an item.
2) Let players exchange the uneeded blueprints for some kind of resource
3) Exchange system to convert blueprints to another level. For example, Let me convert MR6 blueprints to MR12 at a 2:1 ratio.
Thank you for providing the details! Your comment has been forwarded to the developers together with the relevant suggestions of other players. We are looking forward to seeing a solution to the blueprints question introduced in the future 🙂
In the future as in NEVER ?? hahaha
Worst answer ever from any customer services
That's good to hear. I'be been thinking about how the resource pool gets bigger and bigger with the release of new mechs and weapons. It makes it harder and harder to get the blueprints you do need. Here's my 2 cents in order of preference:
1) Do not give blueprints for maxed equipment and put a max blueprint cap on how many blueprints you can have for an item.
2) Let players exchange the uneeded blueprints for some kind of resource
3) Exchange system to convert blueprints to another level. For example, Let me convert MR6 blueprints to MR12 at a 2:1 ratio.
They could do it like the mech blueprints give a coins and weapon blueprints give credits.