BALANCING P2W AND F2P PLAYERS
Getting to higher tiers wasn't how i had expected it to be. As we all know getting to division one wasn't that hard but the increase in your xp that's the major issue.
You get to see far more stronger opponents with mech or weapons you can't get yet at the moment by grinding alone and at the end of the battle you see your Squad power is nothing compared to theirs (P2W players) even though you might have more player xp..
A F2P player
.................. VS .................
A P2W player
XP is at 133,405
SQUAD POWER is at 6,230
Yh your guess is as good as mine.. I would be crushed... I don't even have enough xp to reach the Raligun 16 yet but this guy here has two even though his xp is more inferior to mine and yh they are both at 6 stars...
I think the pay to win is actually destroying the balance of the game and i can't play two games without meeting Someone like this. Don't even talk about the tournament WOAAAHHH!! that's the worst.
Most F2P players would wish the P2W players should get a separate sever where they can battle or rather fight someone thier own size or maybe placed in battles according to squad power..
Those methods would make sense but if it was up to me to decide I'd say P2W and F2P players can play together in a battle but this time all players are limited.. They(P2W player) can buy the stuff they need for upgrade from the shop but it won't be sold continuously till they maxed out or reach thier budget limit but rather according to thier Player xp... If a F2P player is entitled to 10 blueprint for a mech or weapon so is the P2W player..
I'll explain what i meant further
F2P players at (20,000-60,000XP) is
entitled to 12 blueprint of MR8/ blueprints also limited for mechs also at that range of XP
P2W players at (20,000-60,000XP) is also entitled to 12 blueprint of MR8 /blueprints limited for mech also at that range of XP
Once that's done i think F2P players who grind hard would be able to upgrade thier mechs and weapons to reach the xp range limit and fairly face off the P2W players in that range of XP
If a P2W player is still within the range of (20,000-60,000XP) he can't purchase more blueprints to upgrade the mech and weapons till the XP level is above the range of 60,000 to get more blueprints..
Once one range of xp is completed players move up to another range (61,000-101,000XP) which also gives limited blueprints for mechs and weapons till they move up to a higher range and it keeps going like that till they are maxed out..
F2P players who has acquired the blueprints and upgrade the mechs now have equal Chance at battling a P2W player since both are limited by thier xp to get more blueprints for mechs and weapons upgrade only true skills would decide the victory of a match...
I do believe this procedure would stop the uneven match making of a one-sided battle in the arena, since match is determined by XP there's a low percent chance u get to see an overpowered player due to the limits which the range of xp has placed on all players... Since XP has daily limit players can't get over 6000 squad power under 2 weeks of playing.. There would be need to battle from low level mechs to higher level mechs which would sustain the game balance and it fun for everyone
I do hope to see something like "insufficient XP" to pay for blueprint when still in a lower xp level
And i repeat only true skills and tactics should decide a match.
I do hope plarium check this out and have some thinking done on it.
Thanks 👌