The stalker was introduced to MA without even giving F2P players a chance of open the vault even once.. Making sure u need full P2W to get it..
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I'm afraid Stalker is not going to be added to the Progress Path. This is the latest statement we shared on this matter:
You may have noticed that we stopped adding new Mechs and Weapons to the Progress Pass. It's a necessary measure aimed at balancing out ways of getting content for players at different stages of development. For example, if we add a powerful Mech closer to the end of the Progress Path it won't be fair for newer players. Also, we can't add them in the first part of the Progress Path because of their power. So, for now, we are working on improving this whole system.
I'm afraid Stalker is not going to be added to the Progress Path. This is the latest statement we shared on this matter:
You may have noticed that we stopped adding new Mechs and Weapons to the Progress Pass. It's a necessary measure aimed at balancing out ways of getting content for players at different stages of development. For example, if we add a powerful Mech closer to the end of the Progress Path it won't be fair for newer players. Also, we can't add them in the first part of the Progress Path because of their power. So, for now, we are working on improving this whole system.
In the meantime you drop the same mech (nota bene: considered to be one of the strongest mechs in game!) available to everyone FOR MONEY!
Placing things close to the end of the XP progression bar is unfair to new players? Isn't it how the XP PROGRESSION bar actually supposed to work? You progress with experience to unlock more powerfull stuff! All those statements from Plarium's axplaination makes completely no sense! It's straight up pay to win, or rather pay to play as this games turn into recently!
In the meantime you drop the same mech (nota bene: considered to be one of the strongest mechs in game!) available to everyone FOR MONEY!
Placing things close to the end of the XP progression bar is unfair to new players? Isn't it how the XP PROGRESSION bar actually supposed to work? You progress with experience to unlock more powerfull stuff! All those statements from Plarium's axplaination makes completely no sense! It's straight up pay to win, or rather pay to play as this games turn into recently!
Exactly what this person said. Fucking bullshit excuse. How is a strong mech too powerful for the early or late progress path if it's a rare mech? Give me a break. What's unfair is META items being left to p2w players for so long. Stalker progress path NOW!
I'm so confused as to what could be unfair to newer players when you add stalker to progress path. Since stalker is a rare mech it's still going to be obtainable with a couple weeks of play wherever you put it on the progress path whether that be relatively early vs other rare items or relatively late.
Maybe it's too strong if you put it on relatively early. IDK too strong versus what. If you put it on too late maybe it would seem unfair to new players because they can't get it as early as p2p. When someone is this early in the game p2p isn't as big a problem. They'll probably just shrug it off and play until they can get stalker. That's what I did with guardian. And it's still doable with guardian even after you moved it later on progress path.
What's really unfair to new players is they come in this game and they see p2p gets new stuff and they don't, and when they find out this is indefinite they're gonna be even more upset. Do you actually care about the new players or is this more about money?
In the meantime you drop the same mech (nota bene: considered to be one of the strongest mechs in game!) available to everyone FOR MONEY!
Placing things close to the end of the XP progression bar is unfair to new players? Isn't it how the XP PROGRESSION bar actually supposed to work? You progress with experience to unlock more powerfull stuff! All those statements from Plarium's axplaination makes completely no sense! It's straight up pay to win, or rather pay to play as this games turn into recently!
I'm so confused as to what could be unfair to newer players when you add stalker to progress path. Since stalker is a rare mech it's still going to be obtainable with a couple weeks of play wherever you put it on the progress path whether that be relatively early vs other rare items or relatively late.
Maybe it's too strong if you put it on relatively early. IDK too strong versus what. If you put it on too late maybe it would seem unfair to new players because they can't get it as early as p2p. When someone is this early in the game p2p isn't as big a problem. They'll probably just shrug it off and play until they can get stalker. That's what I did with guardian. And it's still doable with guardian even after you moved it later on progress path.
What's really unfair to new players is they come in this game and they see p2p gets new stuff and they don't, and when they find out this is indefinite they're gonna be even more upset. Do you actually care about the new players or is this more about money?