<#fff> is white
<#f00> is red
<#0f0> is green
<#00f> is blue
<#000> is black
0 to F basically. 0,1,2,3,4,5,6,7,8,9,a,b,c,d,e,f are the values you can use.
<i> is for italics
<b> makes letters bold
<u> underlines characters
its RGB colors in hex format just like in markups such as HTML.
<#fff> is white
<#f00> is red
<#0f0> is green
<#00f> is blue
<#000> is black
0 to F basically. 0,1,2,3,4,5,6,7,8,9,a,b,c,d,e,f are the values you can use.
<i> is for italics
<b> makes letters bold
<u> underlines characters
its RGB colors in hex format just like in markups such as HTML.
Thank you!
if the devs implemented this as a game feature that didn't require eating into the current 12_character limit, i would spend a_coins to add a colour name. but the devs have to figure out a way to block the font size modification first.
It's not a feature, Pilot. The team is working hard to fix this bug. Please have patience 🙏