Guardians are overpowered
This may seem dunb and stupid to some, but I really think that guardians are way too strong. Here is why I think that:
1. Top tier energy capacity: Railguns, anybody? How about Stasis Beams? Big guns on a mech like this makes little sense to me.
2. System Crash: This is where I say they really become OP. An ability that nixes ammo AND takes away your ability? Really? Did the devs really think that this was a good idea? It can even stop abilities that are active at that moment, like a surge or killshot dash. Also, javs and missile racks can me stopped mid-firing, just like that! How is that fair?
3. Boss level health and decent speed make him a beast on the battlefield. Seriously. I saw a Guardian take gold mvp with mainly control point captures.
4. The devs say "Guardians are vunarable at long distance." This is pure lies. I have hammered a guardian with longarms over and over at effective range, and only brought him to 1/3 of his health.
5. There is no ability that can counter a System Crash pulse. I really hope that the devs add some kind of Anti-Guardian in the future, because I am really tired of losing my rocket mortars to a guardian's System Crash.
Whew! That felt good to let out. I hope that whoever is reading this (you there!) really considers my post before responding. Until next time, Happy hunting!!