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Could you please NERF the JAVELIN rack? There so annoying

Could you please NERF the JAVELIN rack? There so annoying

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Oct 15, 2021, 12:0010/15/21
10/15/21
1

Could you please NERF the JAVELIN rack? There so annoying

Was In A Game Where thereWas A Dude who uses a Ares + javelin Combo, it's So Stupid, why WouldA TANK stay In The Back While The Rest Fights In The Front? He Killed Me 4 times In A ROW WITHOUT doing anythingAt All, PLEASE NERF THE JAVELIN RACK.

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12
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Oct 15, 2021, 12:5510/15/21
Oct 15, 2021, 13:02(edited)
10/15/21
1

I Highly Agree With Him, Though it's kinda dumb for a tank sitting on the backline with 2 Javeline as His only main armaments, meanwhile you can barely have anytime to dodge nor avoid it if he fires that at you (Yes, Personal Shield Won't save you)

well, yes in technincal stances, you can, if you have over 20 KM/H Mech, and Behind a tall and Wide cover, which is you would probably not gonna get while being targetted by a Javeline Racks.

But for another Mech, that's bulkier and heavier, it's either wait and sit while the team dies and loses the game, Or Tank The Javeline Rockets, Get Destroyed, you loses in both terms anyway, especially it's pretty annoying for a Open Top Maps, well, i know some might complain that you can't use em on some height limited maps, but, if it's open top maps, yeah it's heaven for them.

So, TL:DR, It's an annoying weapon to deal with, if you have a bad team + enemy has Ares With 2 Javs that is a guaranteed lose.

IMO, Manual Locking System, i know it sounds dumb, but hear me out.

Exp - You Need the target to be in your line of fire, so it gives the Javeline Racks "Enjoyers" have to expose itself to aim and Lock On, like Longarm does.

2. Lock On Expires if the Target that has gotten Locked On Dissappears behind walls (well, it still applies, the enemy will lock on to you, through walls, due to aiming/targeting assist)

3. Increase the locking time on target or add Flares/Smokes So we can avoid it for temporary amount of time and disabling Lock On from Javs Rack For short amount of time

4. Nerfing it won't help, it still contains 4 - 6 - 8 Rockets on it's own prespective Racks, so Nerfing as in what i said above will do it, but probably won't change it still.


That's all i have about The Javeline Racks, Nerfing the Damage won't help either, and some probably not gonna be happy with this, but this is Entirely my thoughts about it.

Feel free to correct me/add more.

Oct 15, 2021, 13:2110/15/21
10/15/21
1

The Javelin to me is a weapon that needs no skill to get kills. Because of its op ability of Auto-target, it eliminates two of the most important aspects of the game. Aiming and positioning. Why? You may ask. Because a Javelin user can just behind a wall(aka an INDESTRUSCTABLE OBJECT THAT CAN'T BE PIERCE) and just spam the javelin without a care in the world of being flanked because the Javelin does a lot of damage per mag(which counts as 1 shot because of its rapid-firing mechanic of shooting all of the rockets at ONCE). In conclusion, even my 5-year-old cousin can get a 16 killstreak without even losing more than 3K health, which(again) shows how overpowered Javelin is. Thank you for reading.

Oct 15, 2021, 16:4910/15/21
09/10/21
14

Have you tried using them? One of the light mechs with javelign racks is really op. Specifically shadow and killshot. Also, javelign racks really suck on certain maps, so that is one factor in how good they are.

Oct 16, 2021, 04:4310/16/21
Oct 16, 2021, 13:39(edited)
10/15/21
1
TheBlockyBird

Have you tried using them? One of the light mechs with javelign racks is really op. Specifically shadow and killshot. Also, javelign racks really suck on certain maps, so that is one factor in how good they are.

Are You Blind? Are You Rich? , The JAVELIN TAKES NO SKILL TO PLAY, it Just straight up cowards weapon so They Dont Take DAMAGE  AT LEAST LIMIT THE DAMN THING EACH MATCH SO I DON'T GET OBLITERATED IN MY LIGHT MECHS.

***YOUR POST WAS EDITED AS IT VIOLATED THE FORUM RULES*** ~ RESCUE 10/16/2021

Oct 18, 2021, 16:0410/18/21
09/10/21
14

Why Javeligns are op:

1. Good players can calculate the angles that the missles travel to hit you under cover. This is very tricky but can be OP if used wisely.

2. They are a good starter weapon because they are cheaper than Missle Racks but still do high damage. Now missle racks do like CRAZY damage and I want them nerfed, but like carbines they are pretty expensive.

3. They do good damage. Especially against light mechs, they can even 1 shot kill them. But the missles have a hard time traveling around obstacles. So they have to peek out, leaving them exposed. 


Why Javeligns suck: 

1. Javelign racks have a range of 16-75 meters. This means that things like arc torrents, shotguns, and longarms are really good against them. They can't hit you and you do heavy damage to them!

2. You can just take cover. Hiding behind walls and under roofs can protect you from mortars and javeligns easily. In fact, taking cover can protect you from most weapons. This is why corner shooting is so popular.

3. They have long reload. If you have a tank mech, their shots will do little damage as your sheild will absorb a lot of it. Use that time to attack them!


Final notes:

I'm not saying that javelign racks shouldn't be nerfed. On the contrary, I think that the tracking should be less accurate so you can dodge them easier. But they are counterable. Try timing your kill shot dash to dodge them, or get behind cover. With practice they won't leave a scratch on you. If you are in an open map, try using a tank mech! If you want some help training to dodge them, just ask for my friend code and I will help you train. 


And in reply to your post:

I am not blind that to the fact that they are a good weapon. I am free-to-play so I am not rich. Don't even have mortars or missle racks yet. The javelign does take skill to hit enemies under cover, but like all things it takes practice to get good. AND MOST IMPORTANTLY they are not a cowards weapon, but some players do like to play it safe so that can be annoying.:D The worst weapon to play safe with is the rocket mortars, so if you want something nerfed, NERF THE ROCKET MORTARS. Jk,  you can still dodge them but be careful because their damage is nuts if you can't. Reach out to me with any further questions! :D


RescueCommunity Manager
Oct 18, 2021, 16:4910/18/21
Oct 18, 2021, 16:50(edited)
12/21/20
324

Javelins are a great early game weapon but damage wise in late game they are not worth taking. Mechs have too high health pools, better weapons with higher DPS are available, and players all know how to dodge them then counter attack while you are on cooldown.

Early game though they can be pretty oppresive in comparison to other available weapons like auto-cannons, plasma cannons, or thermal lances.

Oct 18, 2021, 19:5110/18/21
07/06/21
8

Tanks with Javs have several weaknesses. Namely, if you get close enough, Javs can't shoot you and tanks are quite slow/can't get away easily. Simply rush the tank with a close range/high DPS weapon. Bonus points if you flank it. Killshot is ideal for killing campers, with shotguns(early game), Arcs, or missle racks.

Oct 26, 2021, 22:0710/26/21
01/22/21
22
Rescue

Javelins are a great early game weapon but damage wise in late game they are not worth taking. Mechs have too high health pools, better weapons with higher DPS are available, and players all know how to dodge them then counter attack while you are on cooldown.

Early game though they can be pretty oppresive in comparison to other available weapons like auto-cannons, plasma cannons, or thermal lances.

I concurr.   Later in the game Javs are not effective so all the POS campers strap on mortar 12's and blast you into oblivion.   It's gotten so bad that matches against high level clans (4000-4700 pwr players) turn into mortar whore camping matches.  The latest trend is duel Mortar 12's on Killshots.  It's really bull**** to play against these guys.

Oct 28, 2021, 17:0310/28/21
03/30/15
35

Wargasm is correct majority turns into mortar matches as you climb in power. I honestly Like this game's setup. Made for fast gameplay. Honestly, though the cost of upgrades is retarded and no one seems to talk about that.

Nov 9, 2021, 17:1711/09/21
06/15/20
57

Javelin & Mortar are really too big damage for that range of easy & 0 risk game play

RescueCommunity Manager
Nov 10, 2021, 13:2511/10/21
12/21/20
324
xTSAVx

Javelin & Mortar are really too big damage for that range of easy & 0 risk game play

If you are equipping double mortars the risk is the long reload time with zero defense.  Sure you can put them on Paragon/Killshot and sprint away or on redox and use your ability to slow others down. but if you miss that first shot it a full 15 seconds in the game before you can fire again.

Mortars are high risk/high reward.

Nov 12, 2021, 10:1611/12/21
Nov 12, 2021, 10:24(edited)
06/15/20
57

If every body complain about guided missile and kite gameplay from such speed KS ,there is a reason.

There are more maps without roof that with

I have several mech & weapon both maxxed, and fighting on the range of 3k-4k garage, i know how easy & without risk are the guided missiles + killshot

They are just high reward, little risk gameplay 

For the mortar, I of course talk about mortar 12x2, once again maxxed, with a brickhouse, you do an easy 30k- 40k BY shot (not the full magasine, i mean just 1 shot of this magasine). Even Disc are not so dumb broken. Add this number by the the capacity of a magasine than you do a simple x 2 and you can know the power of that weapon on perfect shots on some maps.

Even 1 lost shot that hit is enough to kill almost all F2P players that play on anything else than tank mech.

On every clan tournement, there is a player that want to be specced on this role, because there is not counter to it with a coordinated team that push on uncovered field ennemies + vocal + protect you. There is not risk gameplay, only coordination that show how broken are some weapons.

And of course , I don't talk about "pick up tournament" because this is so low level gameplay, people are usually not aware of quality coordinated gameplay which will show HOW OP & broken af are some MECHS & weapons.

Well, without clan feature, Lilith take 0 risks to show that to majority of the player base