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Who wants devs to add back in hanger power in matchmaking? ?

Who wants devs to add back in hanger power in matchmaking? ?

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Oct 14, 2021, 08:5410/14/21
08/29/21
30

Who wants devs to add back in hanger power in matchmaking? ?

Who thinks it's important to know what the other teams individual hanger score is during matchmaking?

This used to be a feature here and it was removed. I think it was removed to prevent accountability and critism to devs on this games poor matchmaking mechanics. 

I would like to see who I am playing against. In games where I was trounced, upon investigation, it's always by players of over a 1000 + my total hanger score. 

What are others opinions and if there is enough susupport could moderators take this to devs?



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75
Comments
39
Comments
Oct 15, 2021, 07:4010/15/21
10/01/21
49

It's not a very useful tool though...

Let's say Team A have 5 mechs all with 400 combat points, for a total of 2000 points. Team B have 4 mechs, all with 500 points, giving the same total.

Arguably they are both even because of the points in their teams however it's safe to assume in most cases, a mech with a higher score will have the advantage.

What benefit would come from seeing this information? You can always check pilot profiles after a match.

Oct 15, 2021, 14:2010/15/21
08/29/21
30

It proves that matchmaking is not working and that hanger power is not the dominant factor in matchmaking like the devs claim.  

Oct 15, 2021, 15:1410/15/21
10/01/21
49

It proves that matchmaking is not working and that hanger power is not the dominant factor in matchmaking like the devs claim.  

Is that written somewhere? Have the Devs actually put in detail how match making works? Or at the very least has a Dev confirmed the algorithms used? I don't think I've seen it implicitly outlined anywhere.

Oct 15, 2021, 19:2210/15/21
09/06/21
42
ToonNinja

Is that written somewhere? Have the Devs actually put in detail how match making works? Or at the very least has a Dev confirmed the algorithms used? I don't think I've seen it implicitly outlined anywhere.

They  (  mods  and  CMs  )  have  insinuated  that  squad  power  is  a  major  factor  here  on  the  forum...  The  devs  sit  behind  locked  doors  and  dont  give  out  any  public  info  on  Matchmaking  

Oct 16, 2021, 06:3010/16/21
10/01/21
49
Jack Neat

They  (  mods  and  CMs  )  have  insinuated  that  squad  power  is  a  major  factor  here  on  the  forum...  The  devs  sit  behind  locked  doors  and  dont  give  out  any  public  info  on  Matchmaking  

Alright that makes a bit more sense. Let's have a look at this rationally though... The Mods are given info and answers to questions from the Devs, who obviously need to keep some information quiet otherwise it becomes easily exploitable. The Mods then answer the questions with this information. Let's say they don't quote the Devs and explain it slightly different, based on interpretation. Now we have slight deviations on an incomplete answer (remember the Devs need to keep some things secret)  that will then be interpreted by other Pilots in their own way.

Assuming squad power was said to have an influence previously, does that mean you will be matched in games with others around that score? Or, what I personally think, squad power being used in match making would come secondary to other factors. First I would assume players are divided based on certain parameters, then MAYBE squad power could be used to say "ok you're in this category of player however it is still possible to have major gaps between players based on their play style". Like you wouldn't want to be in div1 and using the weakest possible hangar, right? You still want to be as OP as possible.

Oct 16, 2021, 07:0610/16/21
Oct 16, 2021, 07:09(edited)
08/29/21
30

Yeah that doesn't make too much sense. Hanger power Should be the most important and determining factor. I have seen people 30k xp   with hangers of 3500+ So matching using XP just does not work. 

My son recently played a game and he has just over 1000 hanger power and was matched with a  player of 3600+. Have a guess how this game turned out?

RescueCommunity Manager
Oct 16, 2021, 13:3510/16/21
12/21/20
324

Yeah that doesn't make too much sense. Hanger power Should be the most important and determining factor. I have seen people 30k xp   with hangers of 3500+ So matching using XP just does not work. 

My son recently played a game and he has just over 1000 hanger power and was matched with a  player of 3600+. Have a guess how this game turned out?

Personally, I think winrate is a stronger factor and it should be balanced around 50% meaning you win as much as you lose with squad power being secondary.

This would also make it more enjoyable across all levels of play so you are not constantly losing or constantly winning. 

Oct 18, 2021, 01:0010/18/21
09/06/21
42
Rescue

Personally, I think winrate is a stronger factor and it should be balanced around 50% meaning you win as much as you lose with squad power being secondary.

This would also make it more enjoyable across all levels of play so you are not constantly losing or constantly winning. 

See  now  this  is  extremely  telling  of  what  might  be  going  on  with  matchmaking...  get  a  good  winstreak  going  and  matchmaker  will  beat  the  not  out  of  you  with  whale  accounts.    once  it  has  beaten  you  into  submission  it  lighten  up  a  bit.


While  a  competitive player  does  indeed  want  good  matches   they  do  not  want  to  face  overwhelming  players  that  buy  their  winrates  at  the  games  early  stages.    The  key  issue  here  that  Plarium  understands  very  well  is  whales  are  buying  powerful  hangars  on  very  low  level  XP  accounts  and  in  return  they  get  extremely  easy  matchmaking  against  players  just  using  the  progress  bar  and  maybe  buying  a  few  $5-$10  offers  along  the  way.    

This  game  is  all  about  the  whales  and  everything  else  can  come  along  for  the  ride  or  leave...  no  sweat  off  Plariums  back.    

Oct 18, 2021, 07:5310/18/21
10/01/21
49
Jack Neat

See  now  this  is  extremely  telling  of  what  might  be  going  on  with  matchmaking...  get  a  good  winstreak  going  and  matchmaker  will  beat  the  not  out  of  you  with  whale  accounts.    once  it  has  beaten  you  into  submission  it  lighten  up  a  bit.


While  a  competitive player  does  indeed  want  good  matches   they  do  not  want  to  face  overwhelming  players  that  buy  their  winrates  at  the  games  early  stages.    The  key  issue  here  that  Plarium  understands  very  well  is  whales  are  buying  powerful  hangars  on  very  low  level  XP  accounts  and  in  return  they  get  extremely  easy  matchmaking  against  players  just  using  the  progress  bar  and  maybe  buying  a  few  $5-$10  offers  along  the  way.    

This  game  is  all  about  the  whales  and  everything  else  can  come  along  for  the  ride  or  leave...  no  sweat  off  Plariums  back.    

Previously in another thread I mentioned there were ways to artificially alter the matchmaking process - this is certainly a part of the matchmaking process.

To avoid this, ALWAYS start with a fresh team.

Sometimes if you keep winning, you will start to notice the 2nd best on your team will always drop off. This is the time to bail if you are playing with a team and not starting fresh every time.

This is not the only factor, but I can confirm this certainly does have SOME impact.

RescueCommunity Manager
Oct 18, 2021, 14:0910/18/21
12/21/20
324
Jack Neat

See  now  this  is  extremely  telling  of  what  might  be  going  on  with  matchmaking...  get  a  good  winstreak  going  and  matchmaker  will  beat  the  not  out  of  you  with  whale  accounts.    once  it  has  beaten  you  into  submission  it  lighten  up  a  bit.


While  a  competitive player  does  indeed  want  good  matches   they  do  not  want  to  face  overwhelming  players  that  buy  their  winrates  at  the  games  early  stages.    The  key  issue  here  that  Plarium  understands  very  well  is  whales  are  buying  powerful  hangars  on  very  low  level  XP  accounts  and  in  return  they  get  extremely  easy  matchmaking  against  players  just  using  the  progress  bar  and  maybe  buying  a  few  $5-$10  offers  along  the  way.    

This  game  is  all  about  the  whales  and  everything  else  can  come  along  for  the  ride  or  leave...  no  sweat  off  Plariums  back.    

Not exactly, what I had in mind so I guess I should elaborate a little more.

There would need to be player brackets or squad power brackets.  If you are winning a lot in your bracket, say 5 wins in a row, you get promoted into the next bracket of like players so every win gives you the same as every loss in terms of points.  You would bascially plateau.

If you start losing a lot you get demoted if you get a nice upgrade and start winning again you get promoted.  Either case, the game would try to playce you in a bracket of like players where you maintain a 50% win percentage.

Only problem is at lower levels there would be a lot of violatility but people would spend money and do well early would quickly advance to there appropriate skill/power level.

Oct 18, 2021, 14:2910/18/21
10/05/21
8

Machmaking should take into account not the whole squad but the power of the strongest mech. 

It should not be possible for someone with maxed-out mech adding 800++ points for the squad power to fight against someone with mid-powered mechs. 

Yesterday I've suffered the this scenario - my hangar is 4 meches each of them with power rating between 300 and 400 and I was fighting against someone with 4 meches each of them with power rating between 650 and 820.

I know that this is trial and error process but please do something with the machmaking. Get the most powerfull mech from the team and use it as criteria because 2x800 > 4x400

Oct 19, 2021, 10:4910/19/21
Oct 19, 2021, 10:51(edited)
09/06/21
42
Rescue

Not exactly, what I had in mind so I guess I should elaborate a little more.

There would need to be player brackets or squad power brackets.  If you are winning a lot in your bracket, say 5 wins in a row, you get promoted into the next bracket of like players so every win gives you the same as every loss in terms of points.  You would bascially plateau.

If you start losing a lot you get demoted if you get a nice upgrade and start winning again you get promoted.  Either case, the game would try to playce you in a bracket of like players where you maintain a 50% win percentage.

Only problem is at lower levels there would be a lot of violatility but people would spend money and do well early would quickly advance to there appropriate skill/power level.

Well maybe you can get an appointment with the locked door devs and explain to them this idea ;)  It's a little better than the way they currently let big spenders swim with the little fish.   I've posted countless screenshots ( and can post them again if devs have any interest ) of players with low XP / progress path numbers but huge squad power ratings and 80-90%+ winrates because they are given very favorable matchmaking against players of equal XP but with normal Squad power for the XP/progress path level.   That by definition is "Pay to Win"  not pay to progress.

AlinaCommunity Manager
Oct 19, 2021, 16:5910/19/21
05/21/19
3510

Thanks for this constructive discussion, Pilot. I'll forward it to the game team.

Oct 20, 2021, 08:4210/20/21
10/01/21
49

This was not a balanced fight...

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Nov 9, 2021, 16:2311/09/21
11/09/21
88
Rescue

Personally, I think winrate is a stronger factor and it should be balanced around 50% meaning you win as much as you lose with squad power being secondary.

This would also make it more enjoyable across all levels of play so you are not constantly losing or constantly winning. 

Look with your statement I as a f2p player with 50% win rate (not to mention lose because if AFKs) shouldn't match with those p2w jerks with 90% winrate isn't it?

But however WHY IN THE EARTH I get match with such scumbags?

Or just that Plarium let those accounts match with us so that they can easily maintain their extremely high winrates without losing to those players with real skills and real earned hangers? To let them think that they are that good? 

RescueCommunity Manager
Nov 10, 2021, 13:4111/10/21
12/21/20
324
Mamamia

Look with your statement I as a f2p player with 50% win rate (not to mention lose because if AFKs) shouldn't match with those p2w jerks with 90% winrate isn't it?

But however WHY IN THE EARTH I get match with such scumbags?

Or just that Plarium let those accounts match with us so that they can easily maintain their extremely high winrates without losing to those players with real skills and real earned hangers? To let them think that they are that good? 

The game is currently not setup around win-rates.  Instead it is setup around Squad Power (ie Hanger Strength).

The main problem with Squad Power is having a high rating does not necessarily mean it is a good mech setup and having the same Squad Power as another player does not mean you are on equal footing with the them.

It gives rise to the below situations:

- A player 1,000 Squad Power above you can be weaker, bad mech setup like putting Thermal Lance 2's on a Brickhouse.

- A player Equal to your Squad Power can be significantly stronger then you, better mech setup like a 6-Star Lancer with Javs 6s verus a 4-Star Panther with a railgun.


There is always going to be some variation in player strength as it is unaviodable. However, if the matchmaking can limit the player variation from say +/- 1,000 Squad Power down to +/- 500 Squad Power or use another factor like win-rate to eliminate some of the outlier matches where a 1.5k SP player faces off against a 2.5k SP player the game would be much more enjoyable for all.


Nov 10, 2021, 13:5011/10/21
11/09/21
88
Rescue

The game is currently not setup around win-rates.  Instead it is setup around Squad Power (ie Hanger Strength).

The main problem with Squad Power is having a high rating does not necessarily mean it is a good mech setup and having the same Squad Power as another player does not mean you are on equal footing with the them.

It gives rise to the below situations:

- A player 1,000 Squad Power above you can be weaker, bad mech setup like putting Thermal Lance 2's on a Brickhouse.

- A player Equal to your Squad Power can be significantly stronger then you, better mech setup like a 6-Star Lancer with Javs 6s verus a 4-Star Panther with a railgun.


There is always going to be some variation in player strength as it is unaviodable. However, if the matchmaking can limit the player variation from say +/- 1,000 Squad Power down to +/- 500 Squad Power or use another factor like win-rate to eliminate some of the outlier matches where a 1.5k SP player faces off against a 2.5k SP player the game would be much more enjoyable for all.


So basically what you explained doesn't answer my statement because what you highlighted was "winrate isn't the thing that decides matchmaking but squad power but squad power isn't the direct reaso of the win / lose" 

So the fact is, why the heck is there something called "matchmaking" yet my opponents are fully p2w while mine are mostly BOTs and AFKs? And not to mention I met opponents with 1800++ squad power while I am not even 1400.

I'm kinda tired of those "screenshot as a reference or proof" because those things are flooding this forum as other users already posted. My point is "is the developer doing something about this p2w or just pretending nothing happens?"

RescueCommunity Manager
Nov 10, 2021, 15:0611/10/21
12/21/20
324
Mamamia

So basically what you explained doesn't answer my statement because what you highlighted was "winrate isn't the thing that decides matchmaking but squad power but squad power isn't the direct reaso of the win / lose" 

So the fact is, why the heck is there something called "matchmaking" yet my opponents are fully p2w while mine are mostly BOTs and AFKs? And not to mention I met opponents with 1800++ squad power while I am not even 1400.

I'm kinda tired of those "screenshot as a reference or proof" because those things are flooding this forum as other users already posted. My point is "is the developer doing something about this p2w or just pretending nothing happens?"

What percentage of the player base do you think spends money on the game?

Or what percentage of the player base do you think spends enough money to become the "whales" you are describing being matched against.

They way it appears to me on how you are describing your situation is that you are always facing p2w players EVERY match.

Nov 10, 2021, 15:3811/10/21
Nov 10, 2021, 17:36(edited)
11/09/21
88
Rescue

What percentage of the player base do you think spends money on the game?

Or what percentage of the player base do you think spends enough money to become the "whales" you are describing being matched against.

They way it appears to me on how you are describing your situation is that you are always facing p2w players EVERY match.

The "percentage" is just so obvious since we can tell from experience / division / winrate / SQ and hangers. How could my experience level that can't even unlock a rocket mortar fight an opponent with the same experience as mine but using REDOX or disc launchers? Not to mention those are almost godly upgraded.

Or maybe not every games because even those p2w  need rest sometimes but what can I say is I'm either facing BOTs or at least 1 whale account (which is enough to ruin the whole game) in the opponent team in my games.

Nov 11, 2021, 03:1511/11/21
Nov 11, 2021, 03:42(edited)
11/09/21
88

The yugagggggg with a pathetic winrates and 3 digits SQ in my team while my opponents are at least with arc torrents and 5 mechs in the hangers.

Of coz these don't justify them as p2w, but at least already showing that the matchmaking is already a nonsense especially this was a tournament match.

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