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Little Known Tips and Tricks

Little Known Tips and Tricks

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Oct 14, 2021, 07:2210/14/21
10/01/21
49

Little Known Tips and Tricks


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There are too many negative threads! Let's change that! I want to hear the neat little tricks and tips you have found while playing the game.


Bonus round: POSITIVE points about the game you think are great and could be expended on.


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You can target multiple enemies with the disc launcher if you aim fast enough and the two opponents are at max lock on distance.


Core gameplay is a lot of fun and I would like to see it expanded on with team commands/chat.

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RescueCommunity Manager
Oct 14, 2021, 21:5210/14/21
12/21/20
324

I have some helpful cheetah tricks:

1. Takes some testing but some mines can be placed on verticle surfaces. Works usually around ramps.

2. If you are on a multi-height map you can throw mines to the level below. Works well especially if there is an enemy below you.

3. You can chain Cheetahs mines to explode one after another..  Rather then stacking all 3 on top of each other drop them in a line but still close together.  You need to visually see which ones are going off.

The idea here is that as the first one detonates you can throw down a new mine on the player. As the 2nd mine detonates you repeat this process again.  The idea is to get 6 mines to go off.

Bonus points if you have MR8s as well as you can walk out and blast any mech.  This is a huge spike in damage and can drop even Gaurdians or Ares with full health and an active shield.

Oct 18, 2021, 21:3110/18/21
09/10/21
14

Killshot is really good with disc launchers! He can dash behind the enemy, and strike from the back. Also, you are so right the amount of multi-kills I got with disk launchers is amazing! 😁

Paragon is great with javelign racks! He is descently fast, so he can run around to aim and dodge, but he also has more health than a light mech, so he isn't destroyed as easily!

AlinaCommunity Manager
Oct 19, 2021, 17:0110/19/21
05/21/19
3510

Nice topic, Pilot! Thanks for starting it! I'm thrilled to hear all of your tricks and tips 😎

Oct 20, 2021, 08:3610/20/21
10/01/21
49

Using Arachnos on the tanker capture point level, if you stand behind the lip just before the centre control point it's possible to pop up and drop the current on the other side. This give you a good chip damage at close quarters and leaves you free to focus on targets running in to claim the point.

Oct 20, 2021, 10:4110/20/21
Oct 20, 2021, 10:46(edited)
10/20/21
2

1) Even if it's killed mid charge a Killshots damage will still go through most of the time resulting in you occasionally getting bodied by a flaming wheel.

2) Lancers can jump to some really evil places on certain maps that put them out of the targeting range of most weapons. Combined with Javs this can let them hammer enemies in complete safety.

3) The Panthers shield blocks bullets the instant it is deployed not when the animation shows it activated and it lingers for a few seconds after the animation collapses (say if a Guardian takes it down) so you can use it on reaction to block things and you need to wait a second or two in order to shoot through where an enemy shield was.

4) If you are under 50% HP you can walk up to MD AIs and they will activate their heal. They won't stick around to heal you up, but you can follow them to recover some HP.

5) The Ares' shield does not block a Killshot charge if it gets close enough before activating it.

6) If you are using an Ares with a deployed shield and someone shoots Javs at you walk backwards! It makes it more likely they'll impact your shield and not the mech. If you walk forwards the barrage will almost certainly hit you in the back.

7) Do not run towards mechs shooting you with explosives! (RPGs, Disks, MRs) The hits will register as hitting your back dealing massive damage even if they are striking your front as you will be walking through the explosion before it registers the hit. This can even happen at a walk if the latency is bad.

8) If you know what direction a Jav launch is coming from you can quickly deploy a panthers shield and stand just on the opposite side to block it. If you're not sure, deploy the shield and stand perfectly in the middle. Chances are you'll stop at least a few of the hits.

9) The Guardian's pulse can affect enemies with respawn invincibility making it a great spawn camper.

10) Javs can be launched at some surprisingly weird angles to hit targets around corners or under cover.

11) The various "pulse" powers all go through walls.

12) The "pulse" powers all reach 30m. The Redox and Zephyr hit a 30m in a 360 centered on the mech. The Guardian goes 30m in a wedge in front of it.

13) You can still shoot Shadows when they are cloaked provided your weapon doesn't need a lock on. (It's surprising how often I see people just staring at them assuming they're invulnerable.)

14) The Prototype mechs aren't that good. They have uses, but they're all very specialized with rather glaring downsides compared to more common mechs.

15) The disk launchers don't need a lock on to shoot, they just don't have the homing without it.

16) Shooting Javs from higher ground then the target will generally result in them connecting with it's back for more damage. Aiming at mechs moving toward you can result in the same on even ground especially if they are quick or running.