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"The truth hurts! Doesn't mean it shouldn't be said" This thread is in response to Crystal Drew

"The truth hurts! Doesn't mean it shouldn't be said" This thread is in response to Crystal Drew

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Sep 26, 2024, 13:2409/26/24
03/16/23
86

"The truth hurts! Doesn't mean it shouldn't be said" This thread is in response to Crystal Drew

So, thanks for the reminder about forum rules, but let’s be real CD—it's frustrating to see the same canned responses while players are left dealing with genuine issues. If the team can't come up with fresh answers or solutions, maybe it's time to admit that the game is stuck. I’d rather see honesty about the challenges than another vague promise to take feedback into account. If you want us to stay engaged, show us that you’re actually listening and willing to make meaningful changes. You say you want suggestions, but it often feels like you're just going through the motions. Players are tired of the same old updates that lack innovation and fun. If you want us to stay engaged, show us that you’re actually listening and willing to make meaningful changes. This isn’t just about throwing money at the game; it’s about creating a community that feels valued. "Transparency is key"—share the real reasons behind the decisions being made instead of relying on empty reassurances. Until then, many of us will continue to feel frustrated and disillusioned, and that’s a loss for everyone involved. 

It would be refreshing to see the team engage with us on a more personal level, perhaps through live Q&A sessions or community polls that actually influence decisions. Players want to feel like they’re part of the development process, not just passive consumers. Listening to player stories and experiences can guide the direction of updates, making them more relevant and impactful. Having a healthy player community is not just about fixing bugs or tweaking stats; it’s about building trust and showing that you care about our experience. Until those changes happen, many players will feel their loyalty wavering.

Fostering player engagement through interactive events could really revitalize interest in the game. Hosting tournaments or community challenges with real life rewards could encourage more players to participate and create excitement. Establishing a regular feedback loop where players can see their suggestions acknowledged and potentially implemented would show that the team is genuinely committed to making improvements. Showcasing player created content like artwork, videos, or strategies would help build a stronger sense of community. Including the creativity of players not only boosts morale but also makes the game feel more vibrant and connected.  

I also want to emphasize that a thriving community benefits everyone, creating a more enjoyable game environment and potentially attracting new players. It’s essential for the team to be accountable, perhaps by sharing updates on how player feedback has led to concrete changes. 

Again, I appreciate the reminder about forum rules, but I’m simply expressing my honest concerns about the game and the communication from the team. It’s important for players to voice their frustrations when they feel unheard, and that should be part of a healthy discussion. Sometimes the truth can hurt and come off in a negative way. But If speaking the truth about our experiences leads to threats of muting or banning, then that feels counterproductive to building a strong community.

I’m not here to insult anyone; I’m here because I care about the game and want to see it improve. I believe constructive criticism is crucial for growth. I hope we can engage in an open dialogue that values player feedback rather than silencing it.  

When I say 'you', I mean the Team Altogether.

And crystal drew, everthing is personal. This game means a lot to us, this is the very reason we express our feelings. Most are usually nasty and negative because that is what the game has influenced based on the updates, mechs, weapons, stats, currency, community, developers, etc.

When reading peoples threads, maybe focus on what they are saying, not who they are or how it comes accros. When given advice or counsle, it is best to first view the council, not the person and how they are saying it. Yet I will try to speak for positive yet still expressing the games trageties. 


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CrystalDrewCommunity Manager
Sep 30, 2024, 15:1109/30/24
02/10/23
2076

Hello! Thanks a lot for your message. The mentioned "repeated responses" come from repeated questions, but I get the point of your feedback. Be sure that it's considered.

The work is in progress, and I do hope that you will be satisfied with what is coming next.