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upcoming expansion chips

upcoming expansion chips

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Aug 31, 2024, 02:0008/31/24
08/17/24
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upcoming expansion chips

Since mods become a past sentence, I believe it's time to move on and add some new stuff, like expansion chips. There are 4 types and functions of them.             

1. Energy  chips can increase the energy capacity of mechs by 4-8 points, making the energy capacity of mechs reach a maximum of 32, and increasing the energy capacity of light mechs to 24, giving them the ability to fight against heavy mechas.              

2 .Speed ​​chips can increase the moving speed of a mech by 3-6 meters per second. The maximum normal moving speed does not exceed 30 meters per second. This will be very helpful in improving the maneuverability of the tank-type mech.             

3. The  Counter-detection chips can help the mech reduce the radar detection time by 2-4 seconds after it leaves the target's field of view, increase the difficulty of tracking and pursuing by  the target, improve the mech's battlefield survival rate. It is quite an importan t skill I can't believe  it has been ignored for such a long time.        

4. The Cooldown chips can reduce The cooldown time of mech skills and weapons is reduced by a fixed value of 1-2 seconds.             It can be superimposed with the badge effect to further strengthen the mech and improve the operability of the mech and weapons.   

It should be noted that the expansion chip is designed to reduce rather than eliminate the attribute differences between different types of mechas, so its attribute bonus effect needs to be reasonably limited. Each mech can be equipped with up to four chips at the same time, and each type of chip can be equipped with up to two.             

For example, each energy chip can increase the mech's energy capacity by 4. Equipping two chips can increase the energy capacity by up to 8. Each speed chip can increase the movement speed by 3 meters per second. Equipping two chips can increase the movement speed by up to 6 meters per second. Each chip requires 6 to 8 upgrades to achieve optimal performance.             

Players can try various combinations of different types and quantities of chips to maximize the mech's combat effectiveness, but the mech will ultimately be weak in certain attributes and unable to become a perfect machine.            

Relatively speaking, the mods solves the problem that the mech's health is too fragile compared to the weapon damage, and the expansion chip solves the problem that some shortcomings of different types of mech are too obvious.             

Like mods, expansion chips will also improve the fun and operability of the game, and bring long-lasting and stable benefits to the game official.            

PS: It is said that the official will provide generous rewards for valuable posts. Seriously, I could really use some acoins, a lot of acoins actually:). My gameID:   34613914    

I believe the creative value of this expansion chip definitely worth it, for It improves the game systematically just like the mods.         

In addition to the chip, I also have bouch of ideas for new mechs and weapons, which I will continue to provide in near future. No matter what, the balance and fun of the game are the most important at all times.

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