Implant improvement is not an improvement
Once again Mech Arena has decided to find a way to make the game less enjoyable, with the claim that it is improving the game while actually making the game worse. After the Gear Hub failure with the claim that it makes Mechs and Weapons more accesible while it actually made it more difficult to obtain upgrades to Mechs. Now they are looking to introduce a BIG DOWNGRADE in the implant system.
The planned "improvement " is "Pilots will now only provide a damage boost to Weapons that match their innate skill." This is a definite downgrade and actually is counterintuitive to their next statement which is: "Find the best Implant combinations to fit your playstyle and experiment with new strategies."
E.g. I have a Panther with a Sniper Weapon AND a Heavy Duty Weapon, my Pilot is and epic Pilot with Sniper innate skill. With my playstyle I would like both different Weapons to get the damage boost or else they would be rendered ineffective against higher level mechs. This new downgrade is now preventing this. In fact most of my Mechs have Weapons of different classes. This is my playstyle.
Is Mech Arena now forcing players to equip Mechs with weapons of the same type only?
Then why say experiment and be creative, it does not work that way.