Your test is failing. BADLY. Every match there are between 2-4 players just leaving. That is NOT success, or even progress (considering your test has been going on for well over 24 hours now).
We don't care about future enhancements if your current ones make the game unplayable for half the users. You'll drive them away. Then what kind of game will you have? -- a dead one.
As a person in charge of a team of developers myself, I'll give you some advice for free ... don't let your customers only hear silence when things are going wrong. The worst thing you can do is to be silent, especially when you have a problem this big. In my office, we'd be posting updates twice a day for something like this. Yes the product is live and running, but for nearly half the population its not useable in a manner that is conducive to your business. You need to show them progress and offer them words (regularly) until the problem is fixed. Otherwise they will assume you are ignoring their complaints. Oh, and the words I'm talking about aren't just "we're working on it" or "give it time and it'll calibrate" - they need to be meaningful and speak to the actual work you are doing fixing their problem. Remember, your customers problems ARE YOUR PROBLEMS. If your customers feel ignored, eventually they will ignore you and your product.