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Fusion Cannon Rework Idea

Fusion Cannon Rework Idea

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Jun 4, 2024, 17:1106/04/24
03/30/23
18

Fusion Cannon Rework Idea

I believe if these two things were put into place the weapon would be improved dramatically, also it would be a game changer.

One, alow it to shoot through enemy shields & either shoots through shields do double damage or on every 8th shoot it cause implosion. This would give a much need boost to the assault class.

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Comments
8
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CrystalDrewCommunity Manager
Jun 5, 2024, 11:2906/05/24
02/10/23
2031

Hello! Sounds interesting, but take into account that the current version of Fusion Cannon was developed and designed considering the current balance. Its rework will probably make the Weapon overpowered, so at this moment, we don't consider such changes. However, it may change in the future as the game evolves step by step.

Jun 5, 2024, 17:2306/05/24
04/01/23
147
CrystalDrew

Hello! Sounds interesting, but take into account that the current version of Fusion Cannon was developed and designed considering the current balance. Its rework will probably make the Weapon overpowered, so at this moment, we don't consider such changes. However, it may change in the future as the game evolves step by step.

I dont think it would be strong even with those buffs, the entire Assault Class is just weak, Viper was a improvement, but even that one isn't strong enough for players to consider using.

CrystalDrewCommunity Manager
Jun 6, 2024, 13:0806/06/24
02/10/23
2031
Peulut

I dont think it would be strong even with those buffs, the entire Assault Class is just weak, Viper was a improvement, but even that one isn't strong enough for players to consider using.

Will take this point into account, thanks!

Jun 6, 2024, 19:4606/06/24
03/25/23
87

Honestly, i think most people don't use assault weapons correctly. it tends to be best used when you've got other mech supporting you or a good position.

Example; weapons like plasma and fusion cannon are best used in close to mid rang together with a mech that can give a boost to their abilities, usually being used in my closed off places or while protected by a pleayer.

Example 2: weapons lile auto cannon and pulse cannon tend to be best used either together with another weapon or as a supportive weapon from almost long-ish rang and medium rang using more tanky or agile mechs.

However, in each case the problem tends to be that guided weapons destroy users that use them like this or mechs with high hp and/or dash ability get close in with high damage weapons and thus take the players down, which causes the weapons to have a drastic decrease in use.

If there was something to make up for this than i think they'd be far more useful, perhaps neutral mods that include both a possitive and negative effect such as a mod that increases the time needed to lock onto you but if you use guided weapons it will also make it so that you need more time to lock onto mechs with guided weapons

CrystalDrewCommunity Manager
Jun 7, 2024, 13:5806/07/24
02/10/23
2031

Guys, your feedback on Assault Weapons was passed on to our team; thank you!

Jun 9, 2024, 05:4406/09/24
10/30/22
68

Assault weapons are weak overall. And there is no CR16 ...

Jun 10, 2024, 15:5306/10/24
03/30/23
18

Honestly, assault is not that bad I use CR12. But this is something niche that I don't think would be an imbalance more of a fun interaction.


Jun 13, 2024, 07:1706/13/24
09/17/21
252

I feel like they should've just stuck to original idea of it having AOE