mech idea, named dark knight
Name: dark knight.
Mech type: support.
Health: sadly no idea yet, maybe an average amount of health so its not too weak nor too strong.
energy: 16
Speed: 24
Passive ability: the mech has only 1 weapon slot, the other instead has one of 3 weapons attached to it.
Weapon 1: sword, which has decent reach and damage alongside having slightly less rang compared to the scatter shortgun, and its also electric which makes the damage also go to other nearby targets. It isn't effected by system shock.
Weapon 2: crossbow, which has a decent firing rate but you need to hold the trigger to increase both damage, rang and projectile speed. it has 3 levels when holding the trigger.
level 1: can be quickly fired but does low damage alongside being as slow as the plasma cannon when it comes to projectile speed, Rang is 35m.
level 2: can be fired every 3.5 seconds and does averag amounts of damage alongside having a small splash radius and adding a acid effect to the projectil, rang is 90m.
level 3: can be fired every 6 seconds and does high damage alongside having both a splash radius & acid effect together with a short lasting freeze effect, rang is 220m.
weapon 3: shield, which acts like the sentinal shield at twice the strrength but only activates when holding the trigger. there's a 1 and a half second delay before it activates and it also only recharges 7 seconds after letting go of it but can still be used when its not fully recharged, while holding the shield activae the player also gains a 25 damage reduction while also forcing guided weapon porjectils to hit the shield (which is both a negative and possitive)
as a weakness, when the shield is active the player speed gets reduced to being only 16, and rang gets a 35% reduction so the shield won't become too overpowered.
To make up for the singular weapon slot, the mec gets a 50% power boost to their ranged weapon.
Main ability: its main ability is to create an small mech that will follow any friendly player they selected, at the cost of the dark knight their own health they can make the small mech stronger(will last 20 seconds, 30 if made stronger. and only 2 mechs can begiven this small mech). these mechs have a long rang but the projectils are the speed of the plasma cannon.
If no player is selected than the mech will sacrifice some health to create a more powerful mech that will attack for them. Thir health cannont be recovered by healing mechs, the damage will stay unti lthe battle is over. lastly they can also select an enemy player, and when said enemy player is taken down a small horde of 5 small mechs will be summoned.
sadly i got no idea how long the ability cooldown should be,and i also got no idea how the mech should look.