Poor choices by Devs destroying game
Every game has problems i understand that but Dev's ignoring them is just just slap in face to player base
Match making is bad but its problem most pvp games have the bigger issue is mech & weapon balance,
weapons like EM rifles and disc launchers are worse offeners because the visauls dont match effects example em rifles effectively wall hack you see the mech attemp shoot you you move into full cover and shot kills you anyway as visauls clearly show the shot pass from cover into your mech.
Much same with disc launchers you clear see the blast and projectile miss completely yet you take tons of damage or your mech is killed by the skilless spammer just aimimg at thin air miles from where you are.
Now you could argue its lag etc this dosent justifty why devs would add AOE tracking weapon to game that doesnt insanely high damage to groups of players or insane sniper weapon its almost unavoid due wall hacking shots
If these weapons in game was bad enough you mechs which do insanely op effects like the Panther deploys insane long shield which is cant destoyed by damage and also applies stupidly high slow effect all from T6 mech
Then we have Zephyr is seem fair unimpressive be its AOE stun is insanely over power as cover even being on different level both under or above behind multiple different sources of cover you still get stun locked for 3 seconds which is long time in for a stun without pilot implant buffing it and its T5 mech but it trap a whole team in stun lock for 3 seconds indirectly in massively area
While dev and customer support argue everything has a counter seemly miss understand what weapon and mech combinations are make extremly diffcult counter eg pather with EM rifles can effectively beat whole team at long range fight with taking any damage if has over head cover
or zephyr can stunlock group of players and kill all with disc launchers without needing to leave cover
I not saying Nerf these example I mentioned and will solve everything but Dev need to address some mechs and weapons fast death matches 2v2 and 5v5 seem to boil down to team with most disc lauchers win so the maps seem to mostly support that type weapon and its so over powered players will constantly use them, I actaully seem players give up on matches a basically leave or only auto spawn in afk because Disc launcher mech was lost at start of match by lucky attack.
When players give up because they cant use one weapon type anymore in same match and other team has them its just proof something is really really wrong.