About necessity, and questions I need answered
I'm getting sick of plarium playing games With their answers. I'm going to put this the best way I can. I need this answered. I meed you to know I won't take that this can't be answered for an answer. Should the team refuse to answer, I'll consider it a sign of disrespect to the community. I'll tell you why before I ask the question so the team knows why this is important. So I need this message communicated to devs, and I need their most hones, straightforward answers. I need questions answered in full. I'm asking this here so the community may see the answers.
The biggest names in the AAA gaming industry would have us believe they couldn't deliver fully fleshed out, quality experiences without dlc for a long time and even without micro-transactions sometimes pay to win most recently and that's on $60 titles or sometimes $70 now. Both Elden Ring and Baldur's Gate 3 proves that's all BS. Now I know mech arena is constantly updating. So let's consider dlc to be the equivalent of say, pay to win micro-transactions. Now devs should know why it's necessary I get a good answer.
So devs say It's necessary to charge us to change our implants. Why is that so? So devs say it's necessary to eliminate the 400 a-coins entirely from the objective rewards for that vault blitz replacing playoff event? Why is that so? Could it ever be considered necessary to remove all the equally accessible ways to earn a-coins? Could it ever be considered necessary to remove a-coins as rewards for events entirely? Could it ever be considered necessary to remove the ability to remove a-coins entirely?
I need all these questions answered completely honestly. The answers to each of these is "yes", "no", or "it's not ruled out". In addition I need a why. Should I not be answered according to my requirements, I'll have no choice but to assume the team thinks the community is stupid. Should I not be answered the assumption will be the same.