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the usual hangar inconsistencies.

the usual hangar inconsistencies.

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Oct 24, 2023, 19:0410/24/23
Oct 24, 2023, 19:04(edited)
11/12/21
129

they actually changed hangar power with inventory power, thats why the numbers are so high 

? why you ask ?

I have no effing clue

Oct 25, 2023, 12:3710/25/23
12/19/22
119

The change to inventory power over hanger power makes no sense.  Hanger/squad power is actually useful.  If you feel that players will benefit from knowing the inventory power, then please display both.

Thank you

CrystalDrewCommunity Manager
Oct 27, 2023, 11:2110/27/23
02/10/23
2031

Hello guys! Thanks for your feedback regarding this issue, it's been passed on to our devs! 😉

Oct 27, 2023, 23:3010/27/23
09/30/22
71
CrystalDrew

Hello guys! Thanks for your feedback regarding this issue, it's been passed on to our devs! 😉

If it ain't broke then dont fix it.


Plariums new bold strategy: if it is broke, then break it more.


I suspect it's their way to hide opponent power since they havent been able to fix matchmaking for a year. It now takes a few extra clicks to show this information.


I'm curious.... what was the consumer data that merited justification for this change? I'd bet there isn't any

Oct 28, 2023, 14:4710/28/23
06/01/15
19

my screen was to demonstrate how opponents in the game with power of 20k over or over 10k. do not correspond with my power of only 6,100.. here is this inconsistency that has appeared for 1 week, a symptom that palrium has modified the game paramaterials again. by combining strong opponents with weak opponents on purpose, to induce the latter to upgrade their hangar and consequently spending money, if this is their idea, then they have obtained the opposite effect... this shows how they are incapable of doing a balanced game for everyone, .... FINDING yourself in game 1, 2 opponents with 3 times the hangar ... you certainly don't have much chance of having fun..