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Tengu and Surge

Tengu and Surge

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May 30, 2023, 03:1105/30/23
04/10/23
59

Tengu and Surge

What's up with their effect of going invisible after activating their abilities?

I get having an effect on the TARGET but going invisible to everyone outside the target zone for a few seconds? That makes absolutely no sense. 

If you argue EMP effects knock out sensors that's  perfectly correct. BUT, not the sensors of unaffected systems. It's like me punching a guy in the face and knocking out his buddy next to him. Logically, it makes no sense. 

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CrystalDrewCommunity Manager
May 31, 2023, 09:3205/31/23
02/10/23
2031

Hello! Talking about the Abilities, Tengu became invisible at the peak of its jump, making it invincible at this moment. Surge's stealth effect is more like an addition to its possibility to stun, quickly get to, and damage its opponent. It helps the Mech be minimally damaged while using its Ability.

May 31, 2023, 17:5805/31/23
11/19/21
16

But what about Killshot? Surge literally stuns everything around it, so even if they could see it, they can do nothing about it. Tengu slows everything around it upon landing, making it super hard to hit. Killshot, on the other hand, has no way to escape enemy mechs other than it's speed. If you make a bad dash, you're dead. You don't kill the mech, you're dead. Killshot was bumped up to epic rarity, but it's ability isn't deserving of that rank. Please give the thing a steath drive. It makes very logical sense.

May 31, 2023, 23:3105/31/23
May 31, 2023, 23:37(edited)
04/10/23
59

The response from this doesn't make sense. Basically, "they are weak and meant to have a hard alpha strike so we gave them god mode for 5 seconds after they activate their abilities"

With that logic, all vulnerable mechs should have an "oh sh*t" contingency. How about making Guardian able to dash with 200% speed after activating its EMP (and successfully hitting another mech)? Or let Zephyr launch its EMP ability from a distance. If you gave Surge and Tengu the ability to become invisible after their effects activate then why not every other mech that is a sitting target after their effects activate?

Jun 1, 2023, 01:5506/01/23
Jun 1, 2023, 02:07(edited)
09/05/22
204
Lord Pew Pew

The response from this doesn't make sense. Basically, "they are weak and meant to have a hard alpha strike so we gave them god mode for 5 seconds after they activate their abilities"

With that logic, all vulnerable mechs should have an "oh sh*t" contingency. How about making Guardian able to dash with 200% speed after activating its EMP (and successfully hitting another mech)? Or let Zephyr launch its EMP ability from a distance. If you gave Surge and Tengu the ability to become invisible after their effects activate then why not every other mech that is a sitting target after their effects activate?

Personally, I really like the surge stealth drive after impact. It gives surge time to actually kill, the target he emped. Just remember, surge did not have a stealth drive when he was first released and he sucked really bad, so they buffed him. He is one of the most powerful mechs and they should not nerf him. If they nerf him them some other mech would just become op. And for tengu, his stealth drive is to also let him finish his kill, and for dodging. Surge and tengu instantly become prime targets after activating their abilities because they are scary, but without the stealth drive they would just instantly get killed.(because who doesn't like the feeling of thwarting a surge or tengu's ability.) The stealth drive does not effect only the target because the target is the only one who cannot kill him. You have to remember that some mechs are meant to be sitting ducks after activating their ability. Ex: zephyr is super weak after his ability usage but he is designed that way because he is not p2w. Do you see a theme here? Surge-p2w, tengu-p2w, guardian-f2p, zephyr-f2p, killshot-basicallyf2p. Surge is designed to overpowered, and tengu is designed to be an ambusher mech that once he makes his move-you're done for.

Jun 1, 2023, 02:0306/01/23
09/05/22
204
BananaDan

But what about Killshot? Surge literally stuns everything around it, so even if they could see it, they can do nothing about it. Tengu slows everything around it upon landing, making it super hard to hit. Killshot, on the other hand, has no way to escape enemy mechs other than it's speed. If you make a bad dash, you're dead. You don't kill the mech, you're dead. Killshot was bumped up to epic rarity, but it's ability isn't deserving of that rank. Please give the thing a steath drive. It makes very logical sense.

Killshot was designed as an uncommen mech and buffing his health and dmg might not have been enough to make him epic.