Hello guys! Initially, there was a delay. You can check it out here. We brought black this feature, and right now we are collecting your feedback on it
Hello guys! Initially, there was a delay. You can check it out here. We brought black this feature, and right now we are collecting your feedback on it
Thank you for collecting our feedback. It is common practice in online gaming communities for players to spend their hard-earned monies on virtual games based on careful calculations and analytics. Just as Plarium gathers data, so do players. We cannot afford every purchase, so when we DO make a purchase (perhaps $10-30 on obtaining a mech, and then another $X on upgrading it due to its overall utility), we intend for it to work as has been observed in gameplay. When players see that the developers change these mechanics to render such careful analysis, and therefore spending of the aforementioned hard-earned monies, useless, the result is that players feel a dissatisfaction, betrayal, and, dare I even say, "butthurt." This novel feeling is the direct result of players feeling like Plarium is pulling down our proverbial undies and slapping our rear-end with the very investment that said players have provided in exchange for mechs that are decided, in the mind of th eplayer, to be fun, useful, or otherwise cool.
The common theme in recent threads is that players do NOT support the game designers making DISADVANTAGED changes to mechs AFTER they have been on the market for such long period of time. Please kindly let your developer team know that the community at-large does prefer to simply have a model of "you get what you pay for."
Please stop nerfing things, in general, and, in specific to this thread, the Redeemer works much better with NO delay on its ability. Having said ability does NOT make the mech inbalanced, which makes the recent change both unnecessary and a risk of discouraging players to spend their sweet, sweet moola, which is, I believe, what you all are going after in the first place.