some mech and weppon ideas
attacker mech - name "Carrier"
Ability-(pasive) can hold four weppons that can be equiped in the hanger
max energy capasity - 44
health - between redox and brickhouse
rarity - legendary
support mech - name (i dont know)
Ability - Radar, will reveal all opposing mechs on the field and apply stasis,
max energy capasity - 16 or 24
health - higher than zepher
rarity - legendary
Heavy Duty Weppon - Name "Cannon"
Magazine - 40
RPM - 120
range - optimal 0-70 max 71-120
Projectile speed - 180
energy cost - 12, 14, 16,
DMG - pretty high
Perk - Armor peircing - if a bullet hits a shield it will pass through but only deal a percent of the original dmg to the mech, like orion ability but also works on panther barrier.
no double dmg chance and it also reduces turnning speed, like minigun
rarity - epic
Barrash weppon - name "Carpet bomb"
The thing about this weppon is it fires a projetile that archs over the target but when it reaches directly over the target it propells itself straight down
Range - optimal 5-90
Magazine - 5-8
projectile speed - same as nade laucher
energy cost - 6, 8, 12, 16,
DMG - medium, but higher than nade laucher
max DMG radius - 8
rarity - legendary
Sniper weppon - name "Sonic Rifle"
Range - infinite
Magazine - 1
projectile speed - instant
energy cost - 20, you can only have one sonic rifle, you don't get two when you level it up
Dmg - same, or close to EM Rifle 16, but no double DMG chance
when fired, the bullet will ignore all walls, barriers, and shields, passing through them and damaging all mechs in its way
Perk - Sonic Boom - all mechs within 5m of the bullet as it travles will take 25% DMG
Reload speed - 20-24 seconds
Shot deley - 1 second
Rarity - epic
Tank Mech - name "Titan"
Ability - endure - reduce all DMG taken by 50% for 7 seconds - cooldown - 7 seconds
Max energy capacity - 24
Max level Health - around 130,000
rarity - common
Close Quartars Weppon - name "Hammer"
energy cost - 12
range - optimal 0-7, max 8-15
Magazine - 1
Perk - impact - apply stun effect for two seconds
DMG per magazine - arround 70,000
Reload - 6-8 seconds
rarity - legendary
Beam Weppon - name "Repair beam"
energy cost - 6, 8
Range - optimal 0-60
RPM - 600
Max rapair per magazine - arround 30,000
magazine - 100-200
is effected by pilots
does not do any DMG, only effects allies
Rarity - rare
Scout mech - name "Kamikaze"
Ability - self destruct - explodes (and dies) after a two second deley, damaging all enemy mechs within a 20m (or it could be 15m if 20m seems to OP) radious. counts as a kill for the mech that was closest to it when it exploded
Max level ability DMG - 250,000
health - similar to Gardian
the ability can be blocked by shields and walls
Energy capasity - 24
movment speed - very fast
rarity - rare
Tank Mech - name "Fortress"
Ability - Entrench - reduce all DMG taken by 90%, but prevents the mech from moving, and greatly reduces turning speed. the ability can be toggled on or off after a four second couldown (DMG reduction can go up to 98% with implants)
health - similar to bastion, if not higher
energy capasity - 24
movment speed - very slow
rarity - legendary