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The most disappointing NERFs/Victims of the mech and weapon grade update

The most disappointing NERFs/Victims of the mech and weapon grade update

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Apr 6, 2023, 18:1204/06/23
06/20/22
384

The most disappointing NERFs/Victims of the mech and weapon grade update

If anything might convince the devs to reverse the damage of the mech and weapon grade update it has to be what about the game used to make us passionate about it. So I'm prefacing this with a call to action to list some of the most fun mechs and weapons in the game that got NERFed but didn't deserve it. Which was most things in this update but you know some things were particularly fun.

I'll start. I'm way too disappointed by how this affected Tengu. It had low energy capacity so it already had a high skill ceiling from the get-go. Moving in to strike your opponents with sky strike is a lot riskier than a dash, but it's a lot more satisfying to strike your opponents with the sky strike ability. Should you be close enough you can leap behind your opponent and strike them in the back at point-blank range or close to, which was especially devastating with shotguns. You could turn and shoot people in the back in the middle of your leap and as you're falling and bring people from 100% health to 0 within an instant and they get mad they don't know what hit them.

Tengu deserves better than a NERF like that. You have stupid 1 shot weapons like EM rifles that require much less skill to employ. Tengu can't 1 shot a thing. The shotguns can't 1 shot a thing. But together they used to be able to make it seem like you could 1 shot most opponents.

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Apr 6, 2023, 22:2004/06/23
03/30/23
7

I have a short list of mechs that I think were hurt the hardest  by the change.

To start with, the most obvious nerf is the newly released Slingshot, on release, Slingshot was just Killshot with a different name, same energy capacity, same health, same damage, same everything. After the grade change, Slingshot became Killshot with half the stats.

Lancer was definitely hurt, being now one of only two common mechs, and previously being lackluster in terms of speed and health, the grade update exasperated all of these issues, which is a shame for the only vertical-based mech.

Reducing Zephyr's EMP duration was a terribly thought-out decision when compared to Surge, who has similar health now due to their higher grade, a longer stun, the same energy capacity, a lower ability cooldown, stealth, and a dash attached to their ability. This means Zephyr only has one upside over Surge is the doubled base ability radius.

Overall, any Mech that is below Epic rarity with a similar ability to one that is Epic or above, is made unusable at higher ranks. There is no reason to use Juggernaut over Bastion if you have access to both for example, because the latter has a higher health and a tougher shield.

Apr 6, 2023, 22:5604/06/23
08/04/22
28

the most obviously stupid nerf that comes to mind for me is the level 8 shotgun. I loved this weapon on my surge but now a full clip from my two maxed 8 shotguns cannot kill another surge at point blank range but an EM rifle can kill a tank Mech at 150 yards And reload just as fast. WTF. 

Also, graviton beam at 100yds is stronger than lvl 12 Arc torrents at 30yds. This game is so effed up right now. I dont play anymore and if I had not invested so much time and $$ I wouldn't post to this forum. I am just hopeful plarium re-values my hangar because right now it's worthless.