I wouldnt recommend it, you would be starting to get too close to War Robots, they have 10 mins matches because of Titans and it feels incredibly slow and takes too long to make one match worth it, if we have 10 mechs per battle we would have to lengthen the time and that would make people less engaged(proved in studys) so it would do more harm(imo), they just need to slow down the introductions of new mechs so they dont become the dumpster fire that War robots it now, with the constant want - and profit seeking - motives of the game, it caused an internal destruction and slow hatered for the game as it gets bloated and P2W.
That seems like a good idead, but having ten mechs means you need about 20 weapons and that would mean that some of your mechs would be forced to use really weak weapons. In 5v5 deathmatch you would get free kills of of these backup sucky mechs, and you would also have to spend a chunky amount of credits and acoins to upgrade the mechs.
papcsi76, thank you very much for sharing your thoughts! While enlarging the existing number of Hangar slots has not been considered, the alternative Hangar presets might be introduced in future 🤗
Killshot is a medium energy mech with the highest functional speed in the game. Its highly flexible nature combined with a powerful dash, dealing more damage than a railgun shot, relatively high energy, and decent spacebar counter healthpool mak es Killshot in the eyes of many players the uncontested king of the arena. Cheetah is also known as one of the most effective tank killers out there, since escaping the blast radius with a Juggernaut is practically impossible when triggered. Due to the fact the the trigger radius is smaller than the blast radius, its almost impossible to trigger the mines without taking damage.