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NON COINER NEVER SURVIVE FOR THIS GAME

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Nov 25, 2017, 11:5911/25/17
231777

NON COINER NEVER SURVIVE FOR THIS GAME

As it seems VIP and coiner both are vis a vis so non coiner are not anymore in this game thats why the fun gone. As like players reduces and alts more then the actual players and leagues gonna deleted. So whats the point to alive it online game just make it coin game !!!
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Nov 25, 2017, 13:1611/25/17
231777
INTO THE DARKNESS said:

As it seems VIP and coiner both are vis a vis so non coiner are not anymore in this game thats why the fun gone. As like players reduces and alts more then the actual players and leagues gonna deleted. So whats the point to alive it online game just make it coin game !!!
The good thing, we got got a choice if we want to play or not.
Nov 25, 2017, 21:1711/25/17
01/31/16
29

i believe the real fun of the game it's not or beacons or big fights

real fun for me was when i stop playing with beacons and playing with castles when you have to double triple check a castle before you hit it 

and then exchange messages

only problem is that you have more losses and need more time to rebuilb

in terms of castles off vs deff is good if you have walls

Nov 26, 2017, 10:3011/26/17
10/21/16
43

YES you do...Join a league or create your own !!!  Patience -  this game is intense..Do not measure yourself against others "coiners"..

Play for the great go to game...Yes a few years...not kidding..You in or not ??


Nov 26, 2017, 17:2611/26/17
231777

A pay to win model will always fail and collapse on itself. Because the free 2 play, and more modest coiners will always outnumber the heavy coiners, but  without this crowd the heavy coiners got no game to play. And when the former can't compete with the later in form of time and effort invested. There is no effective synergy and we end up on a one way trip to doomsville. 


I could mention a whole range of mmos and online games that got a effective model that work, but doing that would probably just get me banned or post deleted, because mention other games. 


But principle is simple. Pay for vanity items, resources, boosts (basicaly time saving items), is a YES. Items that doesn't make the game a pay to win, items that make people save time vs those that need to work harder and invest time and effort to compete, but can STILL compete putting in the time. In Stormfall or I guess any plarium games, such doesn't exist. Unless you want your kids to inherit your castle to keep play after you dead.

Any game where a swipe of a credit card is all it takes to get on top over someone else, is not a game worth invest money into imho, because you know it will be over sooner than later. 


Now, I'm going back to Cryodill to dish out an arrow to the knee, beause, hey all content and dlc's unlocked for 10 a month. Hard to beat that :p 

Nov 27, 2017, 10:2111/27/17
08/30/17
221

INTO THE DARKNESS said:


As it seems VIP and coiner both are vis a vis so non coiner are not anymore in this game thats why the fun gone. As like players reduces and alts more then the actual players and leagues gonna deleted. So whats the point to alive it online game just make it coin game !!!

Hi!

All you can do against VIP and coiners are leagues and alliances - alone you can't survive against them but in a league with active members the situation is different - I'm not a coiner, I never was and in 14 of March 2018 I'll make 5 years of playing - the must important thing I found in this game wasn't only the game with its features, was the friendship of all the people I met... together I fought against any enemy and together we always made great things :-)

Best regards!

Bogdan
Nov 27, 2017, 12:2111/27/17
231777
The argument seems to be as old as time itself. However, it is worth remembering that many players who do not make in-game purchases or make very few of those are doing very well for themselves in Stormfall and other games. Strategy, playing to their own strength and avoiding their weaknesses, teamwork are all important to ensure success. If you know your opponent is stronger, be it because he/she is a "coiner" or simply an experienced player who has been in the game for a long time, a brute force approach may not work of course. It is worth considering alternatives in this case: diplomacy, teaming up with other players, involving your League and so on. He wins, who knows when to fight and when not to fight.
Nov 27, 2017, 16:3011/27/17
231777

Dimitri Molchanov said:


The argument seems to be as old as time itself. However, it is worth remembering that many players who do not make in-game purchases or make very few of those are doing very well for themselves in Stormfall and other games. Strategy, playing to their own strength and avoiding their weaknesses, teamwork are all important to ensure success. If you know your opponent is stronger, be it because he/she is a "coiner" or simply an experienced player who has been in the game for a long time, a brute force approach may not work of course. It is worth considering alternatives in this case: diplomacy, teaming up with other players, involving your League and so on. He wins, who knows when to fight and when not to fight.

Care then to explain the state of beacons and even fortress's ingame? Its all a matter of work together right? The joint effort of a entire league or even several leagues can be wiped out at the swipe of a credit card. (and have been).


What games do you play personaly? Dont be shy now.
Nov 27, 2017, 19:5811/27/17
10/04/13
3875
Gadheras said:


A pay to win model will always fail and collapse on itself. Because the free 2 play, and more modest coiners will always outnumber the heavy coiners, but  without this crowd the heavy coiners got no game to play. And when the former can't compete with the later in form of time and effort invested. There is no effective synergy and we end up on a one way trip to doomsville. 


I could mention a whole range of mmos and online games that got a effective model that work, but doing that would probably just get me banned or post deleted, because mention other games. 


But principle is simple. Pay for vanity items, resources, boosts (basicaly time saving items), is a YES. Items that doesn't make the game a pay to win, items that make people save time vs those that need to work harder and invest time and effort to compete, but can STILL compete putting in the time. In Stormfall or I guess any plarium games, such doesn't exist. Unless you want your kids to inherit your castle to keep play after you dead.

Any game where a swipe of a credit card is all it takes to get on top over someone else, is not a game worth invest money into imho, because you know it will be over sooner than later. 


Now, I'm going back to Cryodill to dish out an arrow to the knee, beause, hey all content and dlc's unlocked for 10 a month. Hard to beat that :p 

You can get most the stuff you can buy from playing the game and winning sapphires from tournaments, it just takes a very long time to do.  
Nov 27, 2017, 21:4511/27/17
231777
BiohazarD said:

Gadheras said:


A pay to win model will always fail and collapse on itself. Because the free 2 play, and more modest coiners will always outnumber the heavy coiners, but  without this crowd the heavy coiners got no game to play. And when the former can't compete with the later in form of time and effort invested. There is no effective synergy and we end up on a one way trip to doomsville. 


I could mention a whole range of mmos and online games that got a effective model that work, but doing that would probably just get me banned or post deleted, because mention other games. 


But principle is simple. Pay for vanity items, resources, boosts (basicaly time saving items), is a YES. Items that doesn't make the game a pay to win, items that make people save time vs those that need to work harder and invest time and effort to compete, but can STILL compete putting in the time. In Stormfall or I guess any plarium games, such doesn't exist. Unless you want your kids to inherit your castle to keep play after you dead.

Any game where a swipe of a credit card is all it takes to get on top over someone else, is not a game worth invest money into imho, because you know it will be over sooner than later. 


Now, I'm going back to Cryodill to dish out an arrow to the knee, beause, hey all content and dlc's unlocked for 10 a month. Hard to beat that :p 

You can get most the stuff you can buy from playing the game and winning sapphires from tournaments, it just takes a very long time to do.  
Thats not the main issue though. The joint effort of a entire league can be wiped at the smash of a coined hammer. Thats one of the bigger issues, and no matter how much people hold hands and work together will fix that. 
Nov 28, 2017, 10:2811/28/17
231777

Gadheras said:


Care then to explain the state of beacons and even fortress's ingame? Its all a matter of work together right? The joint effort of a entire league or even several leagues can be wiped out at the swipe of a credit card. (and have been).


What games do you play personaly? Dont be shy now.

That would have to be a very impressive swipe indeed. On Sparta, a powerful Coalition (League) that had many "coiners" as you put it had been battered by an alliance of weaker Leagues that managed to bring down their League Fortress by at least five levels, if not more. There have also been many cases of people who spend a lot on their Army being caught in a trap and losing most or all of their Offense Troops over the years. It can be difficult, of course, but it is far from impossible.


As for the games I play, I am not shy at all. There are quite a few that I play in my free time, but off the top of my head: Total War series, started from the original Medieval and played most of them up until the latest Warhammer, Mass Effect and Dragon Age series (I am a big fan of RPGs), Overwatch, Star Wars Battlefront (the second game now), Stellaris, planning to try out Hearts of Iron IV soon if time allows. There are more older games too, of course, and a number of mobile projects as well such as Star Wars Galaxy of Heroes, Glory of Generals and so on. 
Nov 29, 2017, 06:2211/29/17
Nov 29, 2017, 06:23(edited)
09/29/16
195

Non-coiner here still after 14 months. Haven't spent a penny. (sorry Plarium)


Having a blast though and no regrets. :)
Nov 29, 2017, 10:0811/29/17
231777
As long as you're having a blast, that is all that matters 
Nov 29, 2017, 19:4411/29/17
10/04/13
3875
Jaywalker SC said:

Non-coiner here still after 14 months. Haven't spent a penny. (sorry Plarium)


Having a blast though and no regrets. :)
Congratulations.  It certainly takes patience and skill to play that way and be successful.  
Nov 29, 2017, 22:1411/29/17
10/04/13
3875
djmoody said:

Oracle said:


It seems we forgot why we are in these status quo. 


The ill-treatment that Plarium stuff, particularly members of this forum has bestowed upon Frenzie had resulted in this issue. 


Frenzie was the third most influential player in the game 2016. Plarium basically said we don't care about you, about that hack/cracking/account stealing, piss off. 


This resulted in this issue. Most veterans, players that can plan against bully coiners left. Veterans were the only players keeping coiners in bay. Their leaving, coupled with Plarium's aggressive behaviour towards small league pushed coiners game play to a brink. Coiners like roftie, DV, and Bob had policy of hitting beacons and forts, when Plarium killed that part of the game. They turned to fighting veterans, when veterans left, they either left, or are now targeting smaller players and leagues. 


Plarium has now advanced it's game and is practically making it impossible to play without ever spending. 



Erm ..... that account was the original coined bully account and a prime leading example of the reason the server is dead. What planet are you on?

Roanne spent as much but at a time when there wasn't the same degree of pay to win features. The account you mentioned was the first spending on that level, at a time when the bang for buck yielded accounts that were on a level with entire leagues.

Nah Roanne could have had the same power except that he spent his money extremely un-intelligently (buying 20-50mil offense, sending it at a castle to die, then buying it back).  
Dec 1, 2017, 06:5712/01/17
Dec 1, 2017, 07:10(edited)
09/29/16
195

I find it interesting that Plarium seems to always get the blame for the actions of those persons in real power in the game.


I blame Plarium for one thing only: massive zombie armies that do not eat a thing yet can kill, and do not die of hunger. It goes against the natural way of life and war that this game is based on. 


This is not "Walking Dead" season 205.


Yet the decision to engage in a server war to destroy everyone's beacons and fortresses - no matter the level - was not of Plarium's doing but that of a very small number of people who threw old friendships, diplomacy &  common sense out the window without a miniscule thought to tomorrow.


And that with just with the total self-serving aim of being in top 10 at all costs. Sad really.

Dec 13, 2017, 11:1712/13/17
231777
ThatGuy said:

djmoody said:

You can't blame the players. That is ultimately very naive.

I get why you are and I have been down that route of thought myself at times but....

The business model for this game and the development of pretty much all the content, is around maintaining a small players base and catching whales. Everything that Plarium do is based around extracting top dollar from a handful of players.

To then blame those players for the breakdown in the game is missing the point. To use the often used phrase "everything is working as intended". This is exactly how Plarium set up and envisage the game working. People are just following the Plarium plan.

The direction of the game isn't some random one chosen by the players. This is carefully crafted business model, not just followed by Plarium but widespread in the industry. It's crafted with deep knowledge of human psychology and how to subtly manipulate and exploit people's base urges and impulses. It's not an accident is completely by design. It's not about making great games it's about exploiting flaws in human nature to make easy money.

Given all that, when some people behave exactly and as predicted and expected, following the path explicitly designed to capture them by the developers, it's a bit rich that you expect to blame the players that fell for it and not the people built the system.

Yes those players should feel some responsibility for breaking the game. Yes in a perfect world they would consider their impact on the game, the wider game community and all those around them and realise they are ruining the experience for everyone else. But most of them probably didn't because they were following their own urges and impulses, sometimes for no better reason than "they could" and they felt like it. But don't forget Plarium designed the system so "they could" andi intentionally build the whole game and business model around the fact that "they would". 

So without a shadow of a doubt the responsibility sits first and foremost with Plarium.

And on a final note, not all game are so blatant pay to win as this series we play. 

If you play other MMO's you will know that there are a variety of less aggressive but successful business models that support the games themselves and the players in a much more symbiotic approach which nutures both the player experience/quality of the game with long term profitability for the developer. 

The only way to "make a buck" isn't the model Plarium chose, they weren't forced down this route as the only way to earn a crust, this was a definite conscious choice. Plarium willfully decided to sacrifice game balance and the long term future of the games for maximising short term profit.



Just a side note:  I've found games that make Stormfall look good by comparison.  I won't name names since I don't want the thread deleted, but a few mobile "strategy" games are such blatant cash grabs that to even get the building to make the troops, you have to spend real money; it is not attainable at all just from gameplay, even though the game is advertized as free to play.
Thanks for sharing this information with us 
Dec 13, 2017, 15:1812/13/17
231777

Any "noob" joining the game who see's a raid report from the coiners are not very likely to log in again.  Where is Plarium's future revenue going to come from?  I have been reading forums for the past couple of days and the same themes are addressed over and over again.  The replys from moderators etc seems to be "if you don't like it then sod off".


Just wanted to add my voice.  I hope Plarium will listen to the many instead of the few.
Dec 14, 2017, 11:2712/14/17
231777

Filler said:


Any "noob" joining the game who see's a raid report from the coiners are not very likely to log in again.  Where is Plarium's future revenue going to come from?  I have been reading forums for the past couple of days and the same themes are addressed over and over again.  The replys from moderators etc seems to be "if you don't like it then sod off".


Just wanted to add my voice.  I hope Plarium will listen to the many instead of the few.

Hello!

Welcome to the Forum and thanks for sharing your thoughts here.

First and the main rule that will help any new player is to join a good League. In this case, the members of the League will send reinforcements to the Castle of the new player and help to understand the game faster and faster develop the Castle.

Dec 14, 2017, 14:1312/14/17
231777

Thanks for the example of "sod off" - join a "good" league, not one of those non-coining losers?


As a non-coining loser league we actively recruit "noobs" and try to help the grow and understand the game.   The problem being all they see is forums full of the same complaints about massive imbalances of troop numbers, alts and unobtainable achievements.  It is the little leagues who grow the "noobs" not the big ones.  They simply poach the coiners and take the beacons away from the little guys, therefore stopping us from becoming "good" leagues.

Maybe i am wrong and the "good" leagues who are completely full of coiners and their alts are actually recruiting the "noobs" to their 100% full leagues and training them in the gameplay?

If you chose to reply, please consider what i am trying to say and acknowledge whether i am wright or wrong.  I do not wish to see this game die, however without the "noobs" how long before the coiners get sick and leave?

Dec 15, 2017, 08:4812/15/17
08/31/15
184

Filler said:


Thanks for the example of "sod off" - join a "good" league, not one of those non-coining losers?


As a non-coining loser league we actively recruit "noobs" and try to help the grow and understand the game.   The problem being all they see is forums full of the same complaints about massive imbalances of troop numbers, alts and unobtainable achievements.  It is the little leagues who grow the "noobs" not the big ones.  They simply poach the coiners and take the beacons away from the little guys, therefore stopping us from becoming "good" leagues.

Maybe i am wrong and the "good" leagues who are completely full of coiners and their alts are actually recruiting the "noobs" to their 100% full leagues and training them in the gameplay?

If you chose to reply, please consider what i am trying to say and acknowledge whether i am wright or wrong.  I do not wish to see this game die, however without the "noobs" how long before the coiners get sick and leave?

To be fair, she said "good" and qualified it with sending reinforcements and showing new guys the way the game works.  Considering its mostly the little guys willing to take in low level castles (while many of the tops either reject them for being too weak or for fear they are alts), then doesn't that mean that the little guys and the academy's are the "good" leagues?

As to the issue of poaching, Plarium gives players better rewards for being in a large and active league (and when league chests are up for grabs, leagues with lots of coiners)
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