Mic999 said:
I see this game not in single version , but a game for a group , so the strong point is the league where you play , the actions which you can do together with the other members ,
and with a good organization you can defeat also the most big coiner , and that was done already many times !
So the game is not just for the coiner(s) my Lord !
I wish you a good day and good battles !
Thanks for actually replying with your view and backing it up with a rationale. That is a sensible debate and I very much appreciate it..Here is my reaction to your points.
Bringing up leagues is a good example of somewhere where I think the game balance has been seriously eroded, in the last year or so.
Brawl rewards at the 20m level are 5 times what you can build in a week. The leagues that score that level are supported by serious spending. Whether it be the people willing to do loss making BGs and buy back losses, or just outright speed boosting of troops, arts buildings etc for immediate points. In my server the only leagues scoring 20m are obvious ones supported by big spending.
Same leagues also reached floor 100 in the tower first. Free holy bond for each members. At the time that was only achievable by spending in the thousands of dollars level (good now that it is effectively free to play)
The spending in the league yields free league chests for all members and now with this update will be a HUGE number of free troops and sapphires. The level of free troops could be as much as 34 times what you can build in a week (the calculation for that figure is in one of the hidden posts btw if you want to understand where I get it from).
As a result a significant majority of growing players end up in one of the coining leagues. They just make the rationale choice that to be successful in the game they need to be part of the advantage because, when it's going to be x5 faster growth in a coining league (with this update significantly more), there is no hope to competing from outside.
And that is sad, because the league meta game was one of the last areas where a skillful player could work a significant advantage over money.
For at least for the first 3 years or so the league rankings were largely determined by the leagues with the most skill, knowledge and experience. Money was a factor and having a big spender would be an advantage but ability to perform in diplo, spying, organise your league, motivate your players, communicate effectively, work out the game mechanics and spread hints and tips, run organised beacon takedowns, know the siege mechanics so you never lose troops you can't afford etc etc.
Now none of that really matters. You can do none of that, have no understanding of key game mechanics and run a top league. It's a self prophicing loop, the spending happens, it attracts new decent players to join because of the level of free stuff and so the loop continues. You can achieve that without ever sending out a single league mail or doing anything to actually effectively run the league, or have any deep understanding of the game or the meta game.
Out of the top 10 leagues in my server, all of them except one are run by big coiners, or in the case of a couple, people that are engaging in a significant amount of account trading (which doesn't entail mega coining but it does entail spending a lot more than a usual hobby level player)..