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Mar 4, 2019, 14:2503/04/19
05/10/14
10

Plarium App

Todays Ingame news


My Lords and Ladies,


Good news! You can now benefit from faster movement speed by playing on the Plarium Play Desktop Application. You'll also get a Special Plarium Play Pack the first time you open it, so what are you waiting for? 


Simply download Plarium Play! 


Make your mark and prove your mettle on Plarium Play. 


Lord Oberon 

Heir of Veyon, Scion of the Firstborn, Lord Regent of Stormfall

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Available for Mac and Windows

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My question is how can i do that on linux?


Since this game being a browser flash game was OS agnostic everyone who can run flash can play.  

Now it looks like you are excluding certain number of players that played for a long time.  


I know you will say you can still play in the browser. The problem is support for flash in browser is going slowly away.

You would think that a company that "cares" for it's customers would develop a cross platform solution.

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Or will i have to use my time and develop a solution that will work on linux too?

Have you ever heard of Electron? I'm sure some of your team use VS Code, Slack or Discord. Just giving you some examples 

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33
Comments
Mar 5, 2019, 10:2703/05/19
07/26/15
513
Hi there Lord Zapelo, it has been a long time since I have used Linux so only asking, can you still run windows in a window of the Linux operating system as this would solve your problem
Mar 9, 2019, 19:5303/09/19
10/04/13
3875
Christine Hare said:

Hi there Lord Zapelo, it has been a long time since I have used Linux so only asking, can you still run windows in a window of the Linux operating system as this would solve your problem
If nothing else he could just run it on a vm. 
Mar 11, 2019, 14:1803/11/19
231777
Stiletto said:

The browser versions of Throne and Rise of Balur do not seem to be flash based, on chrome or plarium desktop app

Would love to know what systems they are using
Hi, Stiletto. All our games are working on Flash Engine. We decided to abandon using WebGL. 
Mar 13, 2019, 18:1803/13/19
231777

Inigo Montoya said:


Boris Shevchenko said:


Stiletto said:


The browser versions of Throne and Rise of Balur do not seem to be flash based, on chrome or plarium desktop app

Would love to know what systems they are using
Hi, Stiletto. All our games are working on Flash Engine. We decided to abandon using WebGL. 

I'm finding this answer to be a bit confusing

This is Throne: Kingdom at War on the plarium.com server running on Google Chrome Browser

http://prntscr.com/mxe1u9

Flashplayer is blocked (by default) so how is it possible that all games are working on Flash Engine?

I need to manually unblock flash to play Stormfall etc, but not with Throne, so what is different?


Well, I tried it, and yeah it use flash. I have flash blocked by default as well. But as long as I did allow for Stormfall to run flash earlier, I didn't have to allow for this to run now. If I rebooted (or restarted Chrome), I'm quite sure I would get a pop up with "do you allow flash" if I went straight to try load this game. Which btw is just the same old pig just with different paint slapped on it. 
Mar 19, 2019, 23:5203/19/19
10/04/13
3875
Boris Shevchenko said:

Lords, our devs are constantly working to improve the game application. I hope all the missing features will appear soon in the game. 


Stay tuned!
Cool, we'll keep an eye out for them. 
Mar 26, 2019, 23:2503/26/19
Mar 26, 2019, 23:26(edited)
02/22/16
1845

Ok no worries :)  Hahaha 


Mar 28, 2019, 11:0503/28/19
231777

Hi, guys! I should admit that it's possible to delete the cache in the game app. Here is an instruction:

Please find the "Plarium Games" application shortcut on your Desktop area >> right-click it >> click on the "Open file location" option >> delete the "Cache" folder in the opened location.

I hope this information will be useful. 
Mar 28, 2019, 14:4503/28/19
10/04/13
3875
Boris Shevchenko said:

Hi, guys! I should admit that it's possible to delete the cache in the game app. Here is an instruction:

Please find the "Plarium Games" application shortcut on your Desktop area >> right-click it >> click on the "Open file location" option >> delete the "Cache" folder in the opened location.

I hope this information will be useful. 
I think they meant they want it as an option within the app itself (like a "clear cache" button).  But yeah, they can just go into the game files and delete it manually.  
Oct 3, 2019, 09:4810/03/19
Oct 3, 2019, 09:50(edited)
1

Boris Shevchenko said:


Zapelo said:


Todays Ingame news


My Lords and Ladies,


Good news! You can now benefit from faster movement speed by playing on the Plarium Play Desktop Application. You'll also get a Special Plarium Play Pack the first time you open it, so what are you waiting for? 


Simply download Plarium Play! 


Make your mark and prove your mettle on Plarium Play. 


Lord Oberon 

Heir of Veyon, Scion of the Firstborn, Lord Regent of Stormfall

-----------------------------------------------------------------------------------------------------

Available for Mac and Windows

-----------------------------------------------------------------------------------------------------

My question is how can i do that on linux?


Since this game being a browser flash game was OS agnostic everyone who can run flash can play.  

Now it looks like you are excluding certain number of players that played for a long time.  


I know you will say you can still play in the browser. The problem is support for flash in browser is going slowly away.

You would think that a company that "cares" for it's customers would develop a cross platform solution.

-----------------------------------------------------------------------------------------------------

Or will i have to use my time and develop a solution that will work on linux too?

Have you ever heard of Electron? I'm sure some of your team use VS Code, Slack or Discord. Just giving you some examples 

Hello, Zapelo. Thank you for this question. Unfortunately, we don't have so many players that are using Linux OS. That's why we have a game app only for Windows and Mac OS. 

It would be great if we had a game application version for Linux but this requires a lot of work of our developers. Currently, the have a huge list to-do for other game features and improvements. So, most likely the game app version for Linux won't be released. 


Hope for your understanding. 



I think you'll find there are more users using Linux than you may think. Once flash support is abandoned you may well lose a lot of revenue, unless you find a workaround for linux users... Why not make a port of your plarium play app for linux?
Oct 3, 2019, 22:1110/03/19
09/22/16
79

Boris Shevchenko said:

It would be great if we had a game application version for Linux but this requires a lot of work of our developers. Currently, the have a huge list to-do for other game features and improvements. So, most likely the game app version for Linux won't be released. 

Err ... No!!

You already have a Mac version. A linux version will use exactly the same source code - so no extra coding is required. All that you would need to do is compile the same (Mac) source code on a linux machine - a few minutes, perhaps?

Moreover if you compile on a 32-bit machine the resulting binaries will work just as well on both 32-bit and 64-bit machines... 2 for one!

To reduce workload even further.. wrap up the binaries in a stand-alone tarball that way it becomes universal - no need to mess about with rpm's or apt's.. and the cherry on top of the icing on the cake is it'll work on chromebooks too (chrome OS is linux).

One size fits all... might be an idea to compile simultaneously on Mac and Linux... save time 
Oct 3, 2019, 23:0810/03/19
231777
what he said! :)
Oct 7, 2019, 21:5910/07/19
10/04/13
3875
Tids said:

Boris Shevchenko said:

It would be great if we had a game application version for Linux but this requires a lot of work of our developers. Currently, the have a huge list to-do for other game features and improvements. So, most likely the game app version for Linux won't be released. 

Err ... No!!

You already have a Mac version. A linux version will use exactly the same source code - so no extra coding is required. All that you would need to do is compile the same (Mac) source code on a linux machine - a few minutes, perhaps?

Moreover if you compile on a 32-bit machine the resulting binaries will work just as well on both 32-bit and 64-bit machines... 2 for one!

To reduce workload even further.. wrap up the binaries in a stand-alone tarball that way it becomes universal - no need to mess about with rpm's or apt's.. and the cherry on top of the icing on the cake is it'll work on chromebooks too (chrome OS is linux).

One size fits all... might be an idea to compile simultaneously on Mac and Linux... save time 
Sounds like a good plan.  
Mar 15, 2019, 14:2103/15/19
10/04/13
3875
Jaywalker said:

Boris Shevchenko said:


Lords, I should admit that our developers strongly recommend using game application for playing the game. In most cases, it works better than browser version of the game. 

Can we then please have faster updates on basic issues for the AP such as:


1. Adding friend request notifications

2. Adding Refresh button

3. Adding multiple account logins


This is not hard stuff. App IS way better in speed and issues, but most of my league doesn't know they have received friend requests. Every reset - and whenever anything else happens -  I have to close app and reload it (or go back and reload). And have to retype logins each time.


This is not required in browsers and slows down game play and satisfaction. This should have been a DEV PRIORITY months ago!


Plarium doesn't really want people running multiple accounts, that's why that feature is not included.  It's not against the rules anymore, but they'd still prefer that you didn't.  
Mar 15, 2019, 14:2003/15/19
10/04/13
3875
Gadheras said:

Inigo Montoya said:


Boris Shevchenko said:


Stiletto said:


The browser versions of Throne and Rise of Balur do not seem to be flash based, on chrome or plarium desktop app

Would love to know what systems they are using
Hi, Stiletto. All our games are working on Flash Engine. We decided to abandon using WebGL. 

I'm finding this answer to be a bit confusing

This is Throne: Kingdom at War on the plarium.com server running on Google Chrome Browser

http://prntscr.com/mxe1u9

Flashplayer is blocked (by default) so how is it possible that all games are working on Flash Engine?

I need to manually unblock flash to play Stormfall etc, but not with Throne, so what is different?


Well, I tried it, and yeah it use flash. I have flash blocked by default as well. But as long as I did allow for Stormfall to run flash earlier, I didn't have to allow for this to run now. If I rebooted (or restarted Chrome), I'm quite sure I would get a pop up with "do you allow flash" if I went straight to try load this game. Which btw is just the same old pig just with different paint slapped on it. 
Wait do you just leave chrome running all the time?  It's important to restart it occasionally, as this is when it applies updates including fixes for security related stuff.  
Mar 15, 2019, 09:0103/15/19
09/29/16
195

Boris Shevchenko said:


Lords, I should admit that our developers strongly recommend using game application for playing the game. In most cases, it works better than browser version of the game. 

Can we then please have faster updates on basic issues for the AP such as:


1. Adding friend request notifications

2. Adding Refresh button

3. Adding multiple account logins


This is not hard stuff. App IS way better in speed and issues, but most of my league doesn't know they have received friend requests. Every reset - and whenever anything else happens -  I have to close app and reload it (or go back and reload). And have to retype logins each time.


This is not required in browsers and slows down game play and satisfaction. This should have been a DEV PRIORITY months ago!


Mar 14, 2019, 12:2803/14/19
231777
Lords, I should admit that our developers strongly recommend using game application for playing the game. In most cases, it works better than browser version of the game. 
Mar 13, 2019, 16:2803/13/19
Mar 13, 2019, 16:50(edited)
11/04/15
349

Christine Hare said:


please remember everyone to stay on topic, all of these comments are related to plarium play app, but the original post asks how to get it to work with linux so he can play stormfall  

These questions are all on-topic because Zapello was hoping Linux on Plarium App would not require Flashplayer


"My question is how can i do that on linux?
Since this game being a browser flash game was OS agnostic everyone who can run flash can play.
Now it looks like you are excluding certain number of players that played for a long time. 
I know you will say you can still play in the browser. The problem is support for flash in browser is going slowly away.
You would think that a company that "cares" for it's customers would develop a cross platform solution."

There are Linux alternatives to Flash - http://prntscr.com/mxelog

Mar 13, 2019, 16:1803/13/19
11/04/15
349

Boris Shevchenko said:


Stiletto said:


The browser versions of Throne and Rise of Balur do not seem to be flash based, on chrome or plarium desktop app

Would love to know what systems they are using
Hi, Stiletto. All our games are working on Flash Engine. We decided to abandon using WebGL. 

I'm finding this answer to be a bit confusing

This is Throne: Kingdom at War on the plarium.com server running on Google Chrome Browser

http://prntscr.com/mxe1u9

Flashplayer is blocked (by default) so how is it possible that all games are working on Flash Engine?

I need to manually unblock flash to play Stormfall etc, but not with Throne, so what is different?

Mar 13, 2019, 12:1703/13/19
07/26/15
513
please remember everyone to stay on topic, all of these comments are related to plarium play app, but the original post asks how to get it to work with linux so he can play stormfall  
Mar 13, 2019, 07:3003/13/19
231777

Jaywalker said:


Gadheras, heya buddy. Good to see you back.


As I see it, Flash being nooked is not the issue, but major web browsers will discontinue providing security updates for Flash - as Firefox had already done months ago.


Plarium games will never be discontinued. Aristocrat bosses would have to go see a shrink if they do that.


Plarium Play App is the back-up and future of the game, but devs have been doing a p!ss poor job of getting app working properly. 


Most likely because devs were too busy nerfing emerald rewards, etc. and spending time on how to make more $$ instead of fixing game issues we have long been trying to get some awareness to. It seems more features are being added every couple of months to increase game revenue, instead of dealing with issues to increase player retention.


Quite sad really.

It's not web browsers that been providing security updates for flash. It's Adobe, or "Adobe Systems Macromedia FutureWave" for full. Web browers have been phased out support for flash in the browsers in great deal due to security issues. Hate to disappoint you, but unless Plarium buy the actual flashplayer engine with source code and all from Adobe. Their Plarium App means nothing at all. It's even highly doubtful such as Facebook will keep host games based on flashplayer either. They had enough bad reputation over security issues and such, don't think they want to add more to that. To put it in simple terms, Plarium's App is just a stand alone  browser module that play flash. 


I think the players deserve a clear answer about the future, before they keep spend any more money on this venture. 


Oh, and it's not the devs that is focused on slash rewards and make more money. They just employee's in the company. They do as they get instructed. Most game companies these days that have "games as a service" (such a bad term), have own employee's, or consultants that just focus on monetizing aspects of games. It was in the old days we had phrases such as "games for gamers, by gamers". These days its the man up stairs and his board that set the direction. And it's all about make the money, not about make good games. If you look at the "big boys" in the industry such as Electronic Arts and Activision, they are taking a solid beating by the players saying "enough is enough", which also reflect on their share values. Even though we kinda all players. Players of these "so called" social games is in a different category and this rebellion is more like just people quit playing and fade away rather than get loud (well, except for a few :p).