
Hello, Lord!
The reported case cannot be classified as a bug since this is a part of the regular gameplay. Please refer to this article, it can help you to solve the issue. Meanwhile, I have moved your topic to the Game Discussion thread.
Juglar del Viento said:
what i can say, more if you trace ur incomings/expenses its that if you know that you have returned your last payout and banked enough for certain level is, if you hit one, two and three, sure enough to receive a payout and you dont get it, then stop. take a breath, take note of the new balance of your bank, and wait one day.
at the next day then hit one you think it should pay. i think it will but if not, repeat the above.
hope you will have luck enough in ur fight against balur
This I have already done to no avail.
BG SLAYER said:
Hello to all players on this thread. I am 1 of the best battleground players in the game on server 1, while my points are not as high as some of the big players, I also have never lost playing battlegrounds, my current battleground level is 195, that was the highest untill a few weeks ago when they updated server 1 to 200 battlgrounds, when my bank is full there i will take my battlegrounds to 200 maxed and win again
1st you all need to see battleground banking in to taking a troop payout in rss (resource) value only to banking troops back in in rss value only, never look at whats paid into battlegrounds in offense points and defense points, you will lose in a big way.
If you look at each troop in the buildings where you can build them u will see they all cost a certain amount of gold, iron and food, now battlegrounds are rss sensitive meaning if u bank more food than gold and iron your payout you can predict to be in dragons if you understand the balur troop layout, they all determine what troop type payout your going to get,
to understand how to bank, say you get a win from a level 87 defense bg of 9645 griffins, you need to calculate the value of those griffins in resources plus the tax to understand how much of lesser quality troops to put back in before you can try for your next payout
the Tax is oh so important in more ways than 1, 1st is the obvious, to make sure your bank is full, 2nd most players do not see is that when you take a defense win of more than 2000 units the tax on this will always be heavy in gold leaving your bg bank with much more iron than gold when you rebank for your next payout, most do not understand this and lose thousands of troops trying for a payout at the high level they expect it to come from if they try to take another defense payout, this procedure works the same for offense
Also remember with every battleground kill you do, there is the tax on top of each win no matter how small it is it all adds up, i will be back in a few hours to explain how to know when your battleground bank is full without using a calculator and how to tell from the bad small wins which side your battleground bank is heavy in so you know which bg to kill for payout without wasting thousands of extra quality troops, also any questions on this please feel free to ask
Really nice post my Lady
we all be impatient to keep learning about our fight against the terrible hordes from balur. Really nice and interesting comments you wrote
Regards :)BG SLAYER said:
Hello to all players on this thread. ...... more food than gold and iron your payout you can predict to be in dragons ........ , also any questions on this please feel free to ask
You seem very convinced that Gold, Iron and Food are treated separately, almost to the point of having 3 different Banks
Most big bg hitters have been arguing that there is only one resource bank and it has only one value - total resources
Some heretics have even claimed that food is not included
I am always interested to hear any views on the banking system, but have seen many speadsheets that only include one total res value ... and these seem to work well
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As for the original post ..... No help will ever be given by plarium - they refuse to accept any tickets about bg
"There are no bugs associated with BGs.....BGs are working as intended and are continually tested by Q&A Team"
I doubt they even understand how they were originally designed to work
I complained for over 6 months that balur units were being given bonuses from our Fortress Knowledge upgrades before they admitted the truth
Just wish I could find my original screenshots which showed the bonuses
It has since been changed - http://prntscr.com/khhvyx
Read this if you want a good laugh ... wonder what the Q&A Team were doing during those 6 months?
Continually testing BGs???
Only the Orcs? What about Marrenon etc?

djmoody said:
I know for definite they no longer understand how the BG's work as they denied the mechanic that allows BG tricking even exists. Having taken about half a bill in troops using the trick myself and having helped others to billions I can tell them it most certainly does.
It's probably one of those moments where the fact they never listen to us is actually quite helpful.
Can I join your league?
HahahahahahahahaSnowgoon said:
You seem very convinced that Gold, Iron and Food are treated separately, almost to the point of having 3 different Banks
Most big bg hitters have been arguing that there is only one resource bank and it has only one value - total resources
Some heretics have even claimed that food is not includedI am always interested to hear any views on the banking system, but have seen many speadsheets that only include one total res value ... and these seem to work well
Dear Lords
i think they are treated as only one amount...what enters in a bank at first sight is only one amount with its secret formula. the spreadsheets i have seen as lord snowgoon said its only one amount at least during all this last years. however on the last update on that year summer 16 and as the bad mouth says not all the amount enters on bank if you dont kill the bg...so may be some kind of semibanks, minibanks halfbanks or midiumbanks could be secretly added to the formula...soooo....who knows
by the way im one of those heretics but only cause god came to visit me one night and abducted to his stelar cruise. :p
Regards
BG SLAYER said:
Hi Lord Aegon, the resource amounts does matter of your wanting specific troop type payouts, if your hunting for dragons not wyverns, yes you need troops that are very food and iron heavy to get them, its how to be able to accuratly know what troops you want to win from bg, but yes sending offense into defense bg will cause more split payouts to happen, i also know this from testing it thourougly, also the tax on each win was increased from the original 7% mentioned in that thread, be aware of that we have calculated it on server 1 to be at 12.5% now and yes that method described in the thread works perfectly except you cannot predict which type of beast or occult troops you will get from a full payout if you don't keep track of your different rss types going in to fill bank up
My dragon vs wyvern payout is about the same even though I always cook and send the same troops. If there is any affect from any resource difference, it would have to come from the quest rewards and BG payouts that I don't cook but still send. Most of those are mountain dwarves.
My experience seems to be different from yours, for whatever reason. I get very little offense from a defensive battleground, even if I only send offense to it.
I will keep my BGs less than BG100 here on Plarium, though. In Facebook, I seemed to get the best results in BG60-90. This leads me to believe that BG efficiency (resources in vs resource out) slowly increases as the BG levels rise to this range, and decrease quickly as the BG levels continue into the higher levels. I don't see the point in going above BG100.
I still use zero loss on a couple of servers (up to around lvl 20) and dont hit higher than lvl 40 for payouts
Mainly use zero loss for tournaments and normal hits between tourneys so I continue to build and save cannon fodder every day
I hit much higher on the pirate game because their bg are much more predictable - they dont use marennon etc, but are otherwise identical
I only use archers and pikes to fill the bank (sending both to red bg), and always get dragons or wyverns
One thing I spotted was that I occasionally get decent payouts from zero-loss which tells me my bank is full
Simple zero loss technique is to send just one of every different unit type (offense+defense, send legendary, eldrich, imperial, darkened and normal - over 100 units) The new Werewolf Champion helps here
Your total strength must be over 2.5x bg strength ... but the exact bg strength at red bg is difficult to calculate because we are sending inf, cv, occult and bestiary and the bestiary is over 50% of our total strength ... which means high population of marennon is dangerous (add extra infantry)
75k total offense can kill 30k balur defense with zero loss from your single units - divide by 2.5
100k can kill 40k etc and adding extra inf+cav allows much higher levels
p.s. Dont worry about hero equipment - the new League Tower Champion event gives many League Chests and contains decent hero stuff drops frequently ... not that we can upgrade it without mooncoins lol
There are many good pointers here from everyone, AEGON for the tax % in bg it is still 12.5% in the low end bg, its just not that noticable because the amount of troops you win from them is so small compared to once you get over level 100, on a full bank a level 102 will pay just over 22,000 griffins or just over 6000 dragons
DJ MOODY AEGON AND JUGLAR DEL V, the rss specifics in bg is real, i test everything thoroughly in the low end of bg so i do not lose, then i go up to around level 90-105 and take a big win from that area that i want to keep so it does not take so long to pay back to bank in those lesser quality troops, yes I have been able to successfully predict getting dragons or wyverns, necro or warlocks in payouts just by the types of troops i use to bank in, I try to take more wyvern nowdays as im working on a little project of my own with an offense army specific that is showing very promising results for me of packing more of a punch in level 5 beacons with using less troops than the traditional dragon / necro army that everyone wants :)
SNOWGOON that is another bg technique that works perfectly too, I've seen friends do this 1 you have mentioned here but I have never tried it myself, I try to play in the area of 61-75 level bg on a full bank when I just want to relax and have some bg playing time fun for the simple reason is the class IV hero equipment doesn't drop until level 61 bg or higher and I'm still hunting a few in mythical to complete my hero equipment set 
1 last thing, the reason I've seen many non coiners and low end coiners stop playing is simply because of the word bg, players have lost their total armies in bg for only half the return or less simply because they tried the old method of just smashing bg for the payout that never happened and did not know where to get help to learn how bg work now, if you all know players who are struggling with bg, have next to no troops to enjoy the game with, invite them to this thread, there is much to be learned here and there is no reason why players cannot enjoy bg again and come out with a decent win
Snowgoon said:
The main reason I mentioned zero-loss was because it might help with the new bg Trials in Stonehenge Loft Conversion
This new feature needs new scrolls
We will get one per day, plus one extra from the new bg, and we can only send the new units which may be too valuable to sacrifice .. so keep the bg level low and send one Drake, or one of each unit
The new units will have identical offense and defense and will have magical abilities (like invisibility)Obviously, the coiners will be hitting level 100 bg within a week and using the shiny Instant button for all upgrades
Being attacked by a million invisible drakes will be fun
That would suck, especially if by some really bad stroke of luck, your offense returned from a BG hit and got smashed out of nowhere right before you hit the send button on the next BG. During league wars on FB, I sometimes used weor's protection on days I played BGs...just in case.
Since the raid enhancements and precision relocates were introduced, I just assume I won't see incoming anyway. Anything large enough to hurt is likely hitting within a few seconds or so of their launch.
I suppose invisibility will reduce the need for speed enhancements and relocates, freeing up more money for troops. /sigh
BG SLAYER said:
Ive found the arbelester and bear riders are excellent for this as they cost more in food than gold and iron, they don't take to long to build either, pathfinders and huntress are also good too, reavers are the best bankers in the calvery section, if you want to bank occult, demons are the best and chimera are the best in the beast section
Hello My Lords and Ladys
this is the table i used for troops on battlegrounds resources per day (greened ones)
they are the best to load the bgs and its set how many troops can you do in one day (constr. at obelix maxed and no bonus with dragon). btw its in spanish some words so u can ask me if you dont understand anything. ;)
hope you can find it useful as i dont construct so much anymore
as lady Jezebel said i now only do the 5 mareth quest kill battlegrounds

Regards
Joan, that is a full payout for its level and a very nice 1 