Warrior said:
Rosconz, There were multiple attempt to fix this but as i said fixing a Game code is not like Magic, waving a wand in the air does not fix the issue.
It is at time hard to find the exact issue with millions of line of codes and trillions of line of logs. All moderators and CMs have been saying this all along that the Devs are working on the fix. It does not mean that you complain today and wake up the next day to find every thing working like Magic.
Some fixes are complex and some issues are complex they need time to find and fix.The only problem that is see is CMs and Moderators were being nice to the players but just saying that the fix is being worked on and not giving them straight hard facts about the scenario of Game Development. Plarium Devs does not want say we fixed the issue to find it crops up the next day. This has happened in the past and we learn lessons from our mistakes.
I like stating thing in the most upfront way possible, people may not like me for it but that is they truth my friend. But just keeping on harping about the issue that has been way long acknowledged does not take the discussion anywhere just will be running in loops where you will say there is an issue and i will say we know that and we are trying to fix it.
As for my being a moderator now, buddy i have been playing this game much before you even had heard about the game and have been active on the forum reading all the post for a much longer time that you did.
with the ability to turn a castle into a vacant lot, just turn bots into vacant lots. lets face it, plarium will never know how to stop the creation of bots. the "root cause". but they are created with the new players, so if the old bots are turned into vacant lots and the new bots are done the same quickly after discovery, then bots can be systematically removed.
i can give the coord to corner bots castles to 4 lines near me. and someone can follow those lines in 2 directions all the way to the ends just like i can, and just vacant lot the whole bunch. i don't believe that the codes and the logs would be an issue.
by spreading out the bot castles it does nothing but make it harder for players and easier for the bots. and by closing a thread which i could put the coords of those 4 corner bots, eliminates the ability to rid the game of 10 actual lines of bots.
i use bot castles for resources, however i am to the point that i really don't care anymore, get rid of them all and start where i am so that i never need more than 10 minutes in the game. plus it would be fun to see the "inactive castle" advocates squirm when it becomes inefficient to even try to resource raid, heck lets raise the amount of raids each person can send out each day and the cap limit as well.
i don't think the code has to do with eliminating current castles. i think it can be done. but maybe i am naive.