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Dec 29, 2016, 04:2212/29/16
08/22/15
245

A change of tack?

Plarium has always appeared to have a 'hands-off' approach to dealing with the bots. But now we see a thread that was started with the express purpose of collecting bot addresses to be given to support so Plarium didn't have to make any extra effort, has been CLOSED.

This tells me that Plarium has moved from ignoring bots to actively defending them. 

It won't be long now until bots are taking our beacons 

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Dec 29, 2016, 07:5612/29/16
08/22/15
245

Oh! Have Plarium acknowledged the problem and committed to do something about It? I must have missed that post. 

So after years of being told to report them it is suddenly not important to know where they are?

I guess you can't answer Warrior since you are a new Mod but are Plarium saying why this wasn't done a long, long time ago? 

Dec 29, 2016, 08:1512/29/16
Dec 29, 2016, 08:17(edited)
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Rosconz, There were multiple attempt to fix this but as i said fixing a Game code is not like Magic, waving a wand in the air does not fix the issue. 


It is at time hard to find the exact issue with millions of line of codes and trillions of line of logs. All moderators and CMs have been saying this all along that the Devs are working on the fix. It does not mean that you complain today and wake up the next day to find every thing working like Magic.

Some fixes are complex and some issues are complex they need time to find and fix.The only problem that is see is CMs and Moderators were being nice to the players but just saying that the fix is being worked on and not giving them straight hard facts about the scenario of Game Development. Plarium Devs does not want say we fixed the issue to find it crops up the next day. This has happened in the past and we learn lessons from our mistakes.


I like stating thing in the most upfront way possible, people may not like me for it but that is they truth my friend. But just keeping on harping about the issue that has been way long acknowledged does not take the discussion anywhere just will be running in loops where you will say there is an issue and i will say we know that and we are trying to fix it.

As for my being a moderator now, buddy i have been playing this game much before you even had heard about the game and have been active on the forum reading all the post for a much longer time that you did.

Dec 29, 2016, 09:0412/29/16
231777

There is a term we use in IT world a lot.. Wasted Efforts or Redundant Efforts.. Just cleaning the bots that are existing will only be a Redundant effort which needs to be redone every time the new bot lines appear. the best solution is when you dont waste the effort but first fixing the root cause and then doing the cleanup.


I could run a IT 101 with all but this is not a right forum to do it.
Dec 29, 2016, 09:2312/29/16
231777

Drogar61 said:


Warrior said:


Drogar61 said:


Warrior said:


It is at time hard to find the exact issue with millions of line of codes and trillions of line of logs. 

How do you know this?

Btw, if this is a truth then Plarium developers are simple amateurs. But I think that they aren't, so please answer the question.
This is my trade for many years.. and i am an expert in this field with more than 12 years.. even a kid that joins the company i work in knows this.

If millions and trillions which must be checked as you said is truth, then all of that is simple garbage. And that is the truth for professionals with 2-3 years of experiences.

But, I  pleased you to answer on much more simple question: How do you know this?

Wow i really need to give a Coding 101 soon. There are categories of issues this is not just a game bug but another type of issue (i am not willing to use the term since simple minded people will take it other wise). The fix is not just in the game code but it is in the base underlying code that runs on the infrastructure as well as other monitoring that needs to be run to detect it. I have solved similar issues in the past not for Plarium but for other types of development (you understand that i cannot divulge names since i would be bide by the code of ethics).


For me it was a piece of cake to understand the issue(not the root cause since i dont have the access to what the Devs have). 


As for the millions and trillions number that i used it is a ballpark estimated figure based on my experience. Also you might want to read what i said regarding the figures carefully if you do understand IT terms. A simple code in Java for a POS system even generates a log of 1GB in a day for a single type of transaction by multiple users. if you do understand IT terms you can do the maths on the size of the log and the amount of data in it.

Dec 29, 2016, 09:3512/29/16
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Warrior said:


Gadheras said:


Warrior said:


Drogar61 said:


Warrior said:


It is at time hard to find the exact issue with millions of line of codes and trillions of line of logs. 

How do you know this?

Btw, if this is a truth then Plarium developers are simple amateurs. But I think that they aren't, so please answer the question.
This is my trade for many years.. and i am an expert in this field with more than 12 years.. even a kid that joins the company i work in knows this.

Uhm. All player data is stored in data tables, and you could set any code moneky on start data mine the tables for annomalies that bots stand out as. The code of the actual game got nothing to do with dealing with bots already in the game. If you an expert you would known this. Our player date can be more compared to a giant@ass xcel sheet.


The real issue is the willingness of Plarium to deal with the problem. 


It's so twisted they look at bots as content for players. Just when the bots start win tournaments I guess they maybe start think they let it slide to far. 

great idea even though using Ice age technology. That would only remove the existing bots. what about if new ones get created. I said permanent fix not workarounds.

Maybe originally idea about excel sheet isn't good, but as I know all data are in database.

Today, there is no db engine which can't control whole situation as on going process. Simpler than my previous sentence.
Dec 29, 2016, 10:1812/29/16
231777
Drogar61 said:

Warrior said:


I have highlighted the part which means the most. The actual aim. Apologies if my words hurt but at time i do to make people understand the complexity of things.

It isn't nice to hurt players even if you want to light something to us. And what was you doing wasn't reveal of complexity of things. It was simple try to post something, maybe as your obligations to make predefined number of posts per day to earn your 'salary'.

I'm sorry if you really wanted to do something for community, and apologize at same time, but in that case you have to try much much harder and prove really credible answer. Last one wasn't.
Don't want to spoil your fun, but I don't think mods get paid anything, unless they get some ingame perks I dont know about.
Dec 29, 2016, 10:1912/29/16
231777

Drogar61 said:


Warrior said:


I have highlighted the part which means the most. The actual aim. Apologies if my words hurt but at time i do to make people understand the complexity of things.

It isn't nice to hurt players even if you want to light something to us. And what was you doing wasn't reveal of complexity of things. It was simple try to post something, maybe as your obligations to make predefined number of posts per day to earn your 'salary'.

I'm sorry if you really wanted to do something for community, and apologize at same time, but in that case you have to try much much harder and prove really credible answer. Last one wasn't.

Nope the same if i put 3 post or 200 posts. I am just trying to say the discussion is about 2-3 people wanting to know what and when the fix is and all i know if the fix is in progress and they want to fix it permanently and hence are taking time.



Dec 29, 2016, 10:1712/29/16
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autobot and cheats are the tip of the iceberg


real problem is fake player, yes a team involved with plarium with his secret
Dec 29, 2016, 10:1312/29/16
Dec 29, 2016, 10:40(edited)
02/28/16
131

Warrior said:


great idea even though using Ice age technology. That would only remove the existing bots. what about if new ones get created. I said permanent fix not workarounds.

Pay me and i will give you solution you need. I won't work for sapphires though. I must say your attitude give me permanent fix or stfu is a really sh**y way of moderating forum discussion. Keep up the good(?) work. With lack of content in this game forum flame wars and "experts" like you must suffice for the entertainment.

Dec 29, 2016, 10:1312/29/16
231777

Warrior said:


I have highlighted the part which means the most. The actual aim. Apologies if my words hurt but at time i do to make people understand the complexity of things.

It isn't nice to hurt players even if you want to light something to us. And what was you doing wasn't reveal of complexity of things. It was simple try to post something, maybe as your obligations to make predefined number of posts per day to earn your 'salary'.

I'm sorry if you really wanted to do something for community, and apologize at same time, but in that case you have to try much much harder and prove really credible answer. Last one wasn't.
Dec 29, 2016, 10:1212/29/16
Dec 29, 2016, 10:14(edited)
231777

Drogar61 said:


Warrior said:


Read the very fist post i already said the fix is in progress.

Again assumption. Do you know that we got similar promises for other corrections before you started game and still nothing?

Much better answer could be by using dates as answers on when devs started and when devs will finish. Based on your experience you should be warned that such information have to be placed with announcement about that project.

Every change is project, right? And every project has start end end. I never read/watch/whatever Code 101. Do such things exist there?


At the end, fro where are we really started, exactly pressure on that question produced that change. You tried to explain us that we should to stop with such things!?

correction every change is due to either a issue or a new feature. An introduction of a feature or an upgrade can be a part of project or an enhancement request. All fixes should have a proposed date provided they can be fixed and approved by the testers. All fixes can only be deployed if all test scenarios are passed or the number of scenarios passed are under acceptable criteria.

If the root cause for the issue cannot be determined or the testing cannot be passed the fix cannot be developed or deployed.


As for "Code 101", i call the combined class that i take for new joinees in my project for see how well they understand SDLC and ITIL.



Dec 29, 2016, 10:1212/29/16
Dec 29, 2016, 10:13(edited)
231777

Warrior said:


Gadheras said:


Drogar61 said:


Warrior said:


Gadheras said:


Warrior said:


Drogar61 said:


Warrior said:


It is at time hard to find the exact issue with millions of line of codes and trillions of line of logs. 

How do you know this?

Btw, if this is a truth then Plarium developers are simple amateurs. But I think that they aren't, so please answer the question.
This is my trade for many years.. and i am an expert in this field with more than 12 years.. even a kid that joins the company i work in knows this.

Uhm. All player data is stored in data tables, and you could set any code moneky on start data mine the tables for annomalies that bots stand out as. The code of the actual game got nothing to do with dealing with bots already in the game. If you an expert you would known this. Our player date can be more compared to a giant@ass xcel sheet.


The real issue is the willingness of Plarium to deal with the problem. 


It's so twisted they look at bots as content for players. Just when the bots start win tournaments I guess they maybe start think they let it slide to far. 

great idea even though using Ice age technology. That would only remove the existing bots. what about if new ones get created. I said permanent fix not workarounds.

Maybe originally idea about excel sheet isn't good, but as I know all data are in database.

Today, there is no db engine which can't control whole situation as on going process. Simpler than my previous sentence.
I used the term xcel sheet as a example for people to understand how the user data is stored. I didn't imply the user data was stored in xcel shet or had anything to do with excel. All user data is in a database, and have nothing to do with millions of lines of code. and tbh I don't think Plarium even close to have that many lines of codes in this game at all :p

I have highlighted the part which means the most. The actual aim. Apologies if my words hurt but at time i do to make people understand the complexity of things.


@jumy: bud if Plarium had introduced them why would they even both trying to find a fix for it. this i know from the discussion with the CMs who inturn discussed this with the Devs.

the difficulty is that the basis of this game is autobot

autobot by whom it was made and for whom?

then they thought to earn more money by selling it


i try 2-3 time and see if a players use cheats, plarium nothing is his team


cheats or code implemented in this game, so think about

Dec 29, 2016, 10:0312/29/16
231777

@Gadheras

I understood your message but Mod mention Ice Age, so I tried just to correct direction of discussion. 
Dec 29, 2016, 11:3212/29/16
231777


Who knows can imagine with what works here 500AC

Dec 29, 2016, 11:3212/29/16
Dec 29, 2016, 11:32(edited)
231777

ajohn.abs said:


Rosconz said:


Plarium has always appeared to have a 'hands-off' approach to dealing with the bots. But now we see a thread that was started with the express purpose of collecting bot addresses to be given to support so Plarium didn't have to make any extra effort, has been CLOSED.

This tells me that Plarium has moved from ignoring bots to actively defending them. 

It won't be long now until bots are taking our beacons 

This is the sad truth    


Warrior

I hear what you saying, but sorry mate you missing 1 major point. That being this argument has been going on so so long ( years ) that, lets be honest here and that is that it will never be fixed.

And even if by some miracle someone is working on it. The way you describe it, then they will never finish lol.

Lets face it, Plarium make no money from solving this problem. So with Plariums no1 rule NO CASH = NO WORK. it aint gonna happen.


actually not exactly true, the money would come from happy players, so no developer in their right mind would not think of solving it. It is just sad that they close on source and the other appeared int he past and hence the issue stayed. Now as i said we learn from our mistakes and hence they learnt as well and now they are finding a permanent solution for it.

Also with the timeline for the Flash being obsolete it become like 2 things in priority fighting against each other along with the task of keep the game active with new content to stop stagnation. So i hope like after seeing what they are in process of doing like me, all players will understand that after all they are also humans and they also have limitations.
Dec 29, 2016, 10:0112/29/16
231777

Warrior said:


Read the very fist post i already said the fix is in progress.

Again assumption. Do you know that we got similar promises for other corrections before you started game and still nothing?

Much better answer could be by using dates as answers on when devs started and when devs will finish. Based on your experience you should be warned that such information have to be placed with announcement about that project.

Every change is project, right? And every project has start end end. I never read/watch/whatever Code 101. Do such things exist there?


At the end, fro where are we really started, exactly pressure on that question produced that change. You tried to explain us that we should to stop with such things!?

Dec 29, 2016, 09:5012/29/16
Dec 29, 2016, 09:53(edited)
231777

Gadheras said:


Drogar61 said:


Warrior said:


Gadheras said:


Warrior said:


Drogar61 said:


Warrior said:


It is at time hard to find the exact issue with millions of line of codes and trillions of line of logs. 

How do you know this?

Btw, if this is a truth then Plarium developers are simple amateurs. But I think that they aren't, so please answer the question.
This is my trade for many years.. and i am an expert in this field with more than 12 years.. even a kid that joins the company i work in knows this.

Uhm. All player data is stored in data tables, and you could set any code moneky on start data mine the tables for annomalies that bots stand out as. The code of the actual game got nothing to do with dealing with bots already in the game. If you an expert you would known this. Our player date can be more compared to a giant@ass xcel sheet.


The real issue is the willingness of Plarium to deal with the problem. 


It's so twisted they look at bots as content for players. Just when the bots start win tournaments I guess they maybe start think they let it slide to far. 

great idea even though using Ice age technology. That would only remove the existing bots. what about if new ones get created. I said permanent fix not workarounds.

Maybe originally idea about excel sheet isn't good, but as I know all data are in database.

Today, there is no db engine which can't control whole situation as on going process. Simpler than my previous sentence.
I used the term xcel sheet as a example for people to understand how the user data is stored. I didn't imply the user data was stored in xcel shet or had anything to do with excel. All user data is in a database, and have nothing to do with millions of lines of code. and tbh I don't think Plarium even close to have that many lines of codes in this game at all :p

I have highlighted the part which means the most. The actual aim. Apologies if my words hurt but at time i do to make people understand the complexity of things.


@jumy: bud if Plarium had introduced them why would they even both trying to find a fix for it. this i know from the discussion with the CMs who inturn discussed this with the Devs.
Dec 29, 2016, 20:0712/29/16
Dec 29, 2016, 20:13(edited)
311

Warrior said:


Rosconz, There were multiple attempt to fix this but as i said fixing a Game code is not like Magic, waving a wand in the air does not fix the issue. 


It is at time hard to find the exact issue with millions of line of codes and trillions of line of logs. All moderators and CMs have been saying this all along that the Devs are working on the fix. It does not mean that you complain today and wake up the next day to find every thing working like Magic.

Some fixes are complex and some issues are complex they need time to find and fix.The only problem that is see is CMs and Moderators were being nice to the players but just saying that the fix is being worked on and not giving them straight hard facts about the scenario of Game Development. Plarium Devs does not want say we fixed the issue to find it crops up the next day. This has happened in the past and we learn lessons from our mistakes.


I like stating thing in the most upfront way possible, people may not like me for it but that is they truth my friend. But just keeping on harping about the issue that has been way long acknowledged does not take the discussion anywhere just will be running in loops where you will say there is an issue and i will say we know that and we are trying to fix it.

As for my being a moderator now, buddy i have been playing this game much before you even had heard about the game and have been active on the forum reading all the post for a much longer time that you did.

with the ability to turn a castle into a vacant lot, just turn bots into vacant lots.  lets face it,  plarium will never know how to stop the creation of bots. the "root cause". but they are created with the new players, so if the old bots are turned into vacant lots and the new bots are done the same quickly after discovery, then bots can be systematically removed.

i can give the coord to corner bots castles to 4 lines near me.  and someone can follow those lines in 2 directions all the way to the ends just like i can, and just vacant lot the whole bunch.  i don't believe that the codes and the logs would be an issue.

by spreading out the bot castles it does nothing but make it harder for players and easier for the bots.  and by closing a thread which i could put the coords of those 4 corner bots, eliminates the ability to rid the game of 10 actual lines of bots.

i use bot castles for resources, however i am to the point that i really don't care anymore, get rid of them all and start where i am so that i never need more than 10 minutes in the game.  plus it would be fun to see the "inactive castle" advocates squirm when it becomes inefficient to even try to resource raid, heck lets raise the amount of raids each person can send out each day and the cap limit as well.

i don't think the code has to do with eliminating current castles.  i think it can be done.  but maybe i am naive.
Dec 29, 2016, 09:3712/29/16
231777

Warrior said:



Wow i really need to give a Coding 101 soon. There are categories of issues this is not just a game bug but another type of issue (i am not willing to use the term since simple minded people will take it other wise). The fix is not just in the game code but it is in the base underlying code that runs on the infrastructure as well as other monitoring that needs to be run to detect it. I have solved similar issues in the past not for Plarium but for other types of development (you understand that i cannot divulge names since i would be bide by the code of ethics).


For me it was a piece of cake to understand the issue(not the root cause since i dont have the access to what the Devs have). 


As for the millions and trillions number that i used it is a ballpark estimated figure based on my experience. Also you might want to read what i said regarding the figures carefully if you do understand IT terms. A simple code in Java for a POS system even generates a log of 1GB in a day for a single type of transaction by multiple users. if you do understand IT terms you can do the maths on the size of the log and the amount of data in it.

This is where I feel like "you know nothing Jon Snow".....


You don't know me, you don't know others here on the forum and what we do, work, rl and so forth. Claim expert and tell people are "simple minds" is not really a good way to make friends, just saying.
Dec 29, 2016, 09:3412/29/16
Dec 29, 2016, 09:38(edited)
231777

begins with how and what tricks are there, how everything is the base of this game and how there are those who gain with cheats autobot and other fantastic BG program


autobot castles many time change name and they transform in fake players, many fake players use autobot also=Plarium team

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