What can be the right nerf for VOIDGHOST?
I'm kind of thinking they should just make it so Outlaw & Guardian can still counter Voidghost, wouldn't that be fair enough? It's stupid how they're killing the countering cycle where one mech has a great counter while another mech can counter it and so on and so forth, they drop Voidghost and just throw it all out the window, you can't even kill him when he's FULLY MAXED. He hides and shoots you and whatever damage you did could just be regenerated with your mech's death. So having at least a SIMPLE counter should be enough, outlaw is quite hard to get, guardian has to aim at you and make sure you're in the range of the ability for you to get kicked out of your ability, it's all neat and clean and restores balance in.... Whatever bullcrap they were thinking of when making this mech.
